For the sake of making their games more realistic, video game developers have done extensive research on all sorts of random or mundane things: parasitic fungi, game theory, gun sounds, paleobotany, and breast physics are just a few. Some of these subjects no doubt required expert commentary, academic research, and a genuine dedication of time and resources. Others might have simply required a cursory Google search. Here is another topicāarguably more important than all of the ones listed aboveāthat could be improved by any level of research: how to respectfully include queer people and cultures in video games.
Thereās no shortage of video game analysis either guided by or outright focused on queer theory. There are entire TV Tropes pages, sharp, intelligent opinion pieces, and heartfelt personal accounts by queer people. They shed light on better ways to show queer lives, ways that developers have messed up, ways that developers could do better, and ways that consumers are complicit. In short, there are resources for developers to do betterāall a click or a phone call away.
Iām loath to admit this, but I found myself feeling a very familiar exhaustion when I first heard about Feminist Frequencyās new Queer Tropes miniseries, released today, hosted by Carolyn Petit. Itās not because I disagree that there are glaring and continual issues of queer representation in video gamesāitās clear that there are, and the miniseries points out myriad examples, old and new. As someone with skin in the gameānonbinary, bisexual, genderfluid, LMNOPāand someone who also critically studies media tropes, I donāt discount the importance of having these conversations. But there was one thought that prominently came to mind when I first heard there would be a new video series on the topic:
āAgain?ā
This isnāt, per se, an issue with Petitās work, which is thorough and thoughtful. The videos use examplesāmany of them regularly cited, some more obscureāto highlight common themes, design choices, and character archetypes in video games. The first video is a dive into queer-coded villains and a critique of the way their queerness is often conflated with their villainy, with examples like Dead Risingās Jo Slade and Skyward Swordās Ghirahim. The second is a look at the relative lack of viable queer romance storylines in video games. The third is a broad look at games that encourage players to be complicit with homophobia, either via gameplay choices or general queerantagonistic humorāthe sorts of things, essentially, that seem harmless but have a real impact on our lives
For their part, Petitās videos are a solid enough survey of queer representation in games. I didnāt love her level of focus on Dream Daddy as the most prominent example of queer representation done rightāas a femme, Iām a little skeptical of any cis-gay-men-first approach to queer representation, and Kotakuās Riley MacLeod and Gita Jackson havediscussed some of the gameās issues previously. But then, thatās exactly Petitās point: Queer gamers have been starved of quality queer content for so long that we have to resort to head canon and often feel the need to whip up a complimentary frenzy if something is even half done well.
Frankly, no one is ever asking for perfectionājust, you know, an effort to stop portraying trans women as heartless murderers and rapists, for example, or to stop making violent sex criminal lesbians. Petit does successfully give attention to ways these tropes are abused, what can be done to fix them, and examples of representation being done right. Each of these things is important. Each of these things has also been covered, broadly and with mind-blowing specificity, ad nauseam.
This isnāt to imply that Petitās survey isnāt useful on some level so much as it is a lament that we keep having to point at the same problems, gawk at the same glaring imperfections, and raise the same points, over and over again, hoping that more developers will catch on this time aroundāwondering if this will be another case of preaching to the choir rather than an actual arbiter of a cultural shift. I sometimes explain to friends of the culture of being āoffendedā: Seeing homophobia in video games, especially as you get older, isnāt necessarily a cause for outrage, because at a certain point, you donāt even have energy for it. Itās more like walking into the office and hearing Carol in accounts payable making the same workplace joke for the 18th time. I might have gotten seriously annoyed at one point, but in this case, itās just giving me a case of the fucking Mondays.
So thatās why I find myself utterly exhausted by the broader conversation around queerness in video gamesāand more specifically, the fact that we still have to have it. Iām not naiveāI didnāt really doubt weād keep having to have these conversations, nor has any of the above-mentioned resources ever seemed like a magic bullet for this issue, however well-written. I have no doubt in my mind weāll still have a ways to go, and hopefully, Petitās series will bridge the gap for someone who, maybe, genuinely missed the conversation thatās been going on for years here. Cultural inertia is a bitch: It takes waves and waves of resistance to push back against the way things are.
In the meantime, Iāll continue to look forward to smart, thoughtful analyses of video games doing it right, video games doing it wrong, and video games just doing weird, transgressive, and overall queer shit. I will not look forward to having to continue to hold peopleās hands about this stuff. So kudos to the people still doing this work and to the people paying attention. There are plenty of reasons things are the way they are nowāI just canāt really see them as viable excuses, for my part.