Last week, Cliffhanger Productions revealed they were working on a new Shadowrun game, a franchise beloved of old-school role-playing fans (and SNES and Genesis gamers as well).
https://lastchance.cc/theres-a-new-shadowrun-game-5849389%3C/a%3E%3C/p%3E
âBrowser games have a come a long way with regards to visuals and gameplay â and will go further stillâ Cliffhangerâs Jan Wagner tells Kotaku. âThey remain by far the most accessible platform (and can be extended towards Smartphone and Tablet PCs easily) and â as we intend to take a publishing role as much as we can â also make it easier for us to release directly.
âFurthermore we want to continue the storyline with permanent updates â much easier in the browser. The budget simply is nowhere near that of a regular game, so the only online solution is browser. Of course it also helps to have low expectations â we would rather be higher up a small ladder than on the lower rungs of a big one.â
Those are refreshingly practical answers. These guys arenât blowing sunshine up anybodyâs ass; theyâre working on this game on the cheap, and want people to be prepared for that. In fact, itâs so cheap that to get the rights to Shadowrun, the team had to not only spend over a year just courting the relevant parties, but had to pool resources and borrow money from their relatives
Thatâs about as far from the big-money world of AAA publishing you can get for a licensed game, but itâs also a move that will allow the team â many of whom are obviously big Shadowrun fans â a level of control and authenticity AAA projects could only dream of.
Instead of properties like XCOM and Syndicate, for example, which for economic reasons were forced into a first-person perspective, Shadowrun Online is going to be âusing key concepts of the rulesâ from the original game, while also âworking directly with the pen-and-paper-game publishers to build a common continuous storyline and cross from our game into theirsâ.
While Wagner admits that it wonât be a literal port of the RPG â their game lacks the customisation of the original but âcan handle many more complex calculations than rolling a bucketâ â Cliffhangerâs goal âis to produce a game that is fun for the pen and paper players as well as for players new to the licenseâ.
Those older fans, especially of the tabletop RPG, will be interested to know just how the game will be adapting the source material. After all, since the gameâs creation things have changed in the Shadowrun universe, as technology and designs have advanced since the late1980s.
Cliffhanger will be striking a compromise between the two. While the gameâs storyline will be based on one implemented only recently into the main game, the visual design of Shadowrun Online will be very much sticking to the cyberpunk look of the 1989 edition, with âvisibly chromed-up augmentations and more visible gritâ.
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