I have already talked at length about how the music of Final Fantasy has affected me, so you can probably guess that I enjoyed the original Theatrhythmâthough thatâs not to say it didnât have its problems. Luckily, the sequel, Theatrhythm: Curtain Call, has done a great job addressing these problems.
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Good â A Lot of New Music
The original Theatrhythm was already a game with a lot of Final Fantasy musicâespecially once you added in the DLC. But Curtain Call has an astounding 109 new songsâ127 with the first 3 DLC packs currently out in Japan. Some of these songs come from the numbered seriesâFinal Fantasy I through XIVâbut many others come from spin-off titles or direct sequels. Crisis Core, Type-0, Mystic Quest, Crystal Chronicles, Advent Children, X-2, XIII-2, and Lightning Returns all lend more than a few tracks to the game.
Moreover, every single song from the first game and its DLC returnsâsans âSomnusâ from Final Fantasy XV. However, some of the songs have been tweaked a bit. All the EMS tracksâthose with full motion videos in the backgroundâhave now become standard BMS or FMS songs with completely new song charts to match. Thus, all Curtain Callâs EMS songs and their respective videos are completely new to the series.
Good â Plenty of New Features
New songs are hardly the only change between Curtain Call and its predecessor. In addition to more characters to unlock and monsters to defeat in battle, there are new airship stages which work a bit differently than normal FMS levelsâbut thatâs just the tip of the iceberg.
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But the first big content addition is Quest Mode. Originally released on the iOS version of TheatrhythmâQuest Mode tasks you with moving across a map (FMS stages) and battling monsters (BMS stages) on your way to the boss. You encounter locked doors, fat chocobos, and mini bosses. Also, the longer you are out questing, the more of an exp bonus you get, making this the best way to level up in the game.
Good â The Online Versus Mode
The other major addition is the completely new Versus mode. Versus mode allows you to play locally or online against other real players. (You can play against the CPU as well, of course.) To start, both you and your opponent choose a song. The game then randomly chooses one or the other for you to play. Then, as you play, you are able to mess with your opponentâs screen in various waysâi.e., changing the arrow speed or making it so that anything but a critical hit counts as a âbadââmaking it hard for your opponent to play. In the end, your rank increases or decreases and you get a digital trading card or two.
Together, the Quest and Versus modes add great replay value to the game and force you to play tracks you might otherwise have no reason to play, thus assuring more bang for your buck.
Mixed â Gameplay-wise, Itâs the Same Game
But really, outside of Versus mode with its attacks against the opposing player, the game plays the same as its previous incarnation. The trappings, so to speak, have been updated but the basic gameplay is the same. When you see a red button, you tap; when you see a green button, you hold; and when you see an arrow, you flick. Thatâs still pretty much all there is to it. If you found that quite acceptable in the first game, youâll be happy to see it again here. But if you think such actions make for poor gameplay in a music game, Curtain Call does nothing new to try to change your mind.
Final Thoughts
When it comes down to it, Theatrhythm Final Fantasy: Curtain Call is an improvement over the 3DS original in every way. It has more songs, characters, and monsters along with two new gameplay modes that stimulate the gameâs already high replay value. If you like music games and/or Final Fantasy music, youâll likely have a great deal of fun with Curtain Call
Theatrhythm Final Fantasy: Curtain Call was released on April 24, 2014, for the Nintendo 3DS in Japan. It is currently scheduled for a Western release later this year.
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