Rayman Origins surprised a lot of folks last year with how charming and sharp its presentation and gameplay was. The product of Michel Ancelâs Ubi Montpelier studio felt like a playable animated cartoon, mostly because a very cool game engine let the dev team easily and quickly pull drawings into a game design. Origins was a bit under-appreciated but held in very high regard by those who played it. So, when publisher Ubisoft announced that a mobile offshoot of Rayman would be hitting devices this fall, there was a mix of dread and optimism at how that transition would go.
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First off, Jungle Run looks as wonderful on an iPad as its console relation did on an HDTV. The energetic animations of the characters and world come through almost untouched, benefitting from a bright, beautiful palette. Christophe Heralâs marvelous music from Origins gets repurposed here and Jungle Run gets lots of zip from one of 2011âs best soundtracks
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Rayman runs automatically and all you really need to worry about is timing his jumps just right. Thatâs trickier than you might think. The levels are structured like little mazes, peppered with nooks and side paths that you can miss if you jump when you shouldnât or donât jump at the right time.
You can re-direct your momentum in clever ways depending on what environmental elements are in your path. Some floating tethers let you swing back and forth and other only let you push forward. You always need to be aware of whatâs ahead of you and that there might be spaces above, below and even behind you that hold more precious Lums.
Simply put, Jungle Run is a version of Origins that works on the touchscreen. A small sidenote: I was overjoyed to not see any microtransaction prompts in Rayman Jungle Run. They just want folks to pay once and have a good time playing through. And itâs a pretty good time. Jungle Run feels like its predecessor, but reconfigured in a way best experienced on a new platform. This Rayman title still homes in on the core skills you use when playing platformersâspatial perception and reflexesâbut plays out in a way that you wonât miss the buttons or analog sticks. Imagine that.
Rayman Jungle Run [$2.99; iTunes]
Rayman Jungle Run [$2.99; Google Play]