After winning many awards his 2013 indie masterpiece Papers, Please, Lucas Pope takes old school to the next level in Return of the Obra Dinn, a first-person 3D adventure rendered in the 1-bit style of ancient Mac games.
Pope announced the new project this morning on The Independent Gaming Source forums.
My next project will be a 3D first-person mystery game set on an East Indiaman merchant ship in 1808.
Setup
In 1802, the merchant ship āObra Dinnā set out from London for the Orient with over 200 tons of trade goods. Six months later it hadnāt met its rendezvous point at the Cape of Good Hope and was declared lost at sea. Early this morning of October 14th, 1808, the Obra Dinn drifted into port with sails damaged and no visible crew. As insurance adjustor for the East India Companyās London Office, find means to board the ship and recover the captainās logbook for assessment.
Goals
I want to challenge myself so thisāll be a very different game from anything Iāve done before, including Papers Please. Thereāll be less creativity with the gameplay and instead I want to experiment with the rendering, story, and a few technical features. Right now I have only a rough idea about the narrative. Iām hoping to capture a compelling mystery with suspense and twists in the limited space of an old merchant sailing ship. It wonāt be the typical ācollect items and look for cluesā structure. Thereās a slightly cool gameplay hook but I wonāt go into details on that until much later.
Devlog
Iāll try to keep this devlog lively as I make progress. Because the gameplay itself is more standard, there probably wonāt be as many creative updates as the Papers Please devlog. I will post lots of pictures and builds as soon as Iām able. Things will likely also move slower than Papers Please did too, at least at the start. P,P still takes a good amount of my time so thereās less chance for me to maintain a laser-like focus on one project like last time. The lower bound for finishing this game is around 3 months but realistically I think itāll take me around half a year. My Maya skills are pretty rusty so I expect the modeling/animation to take the most time.
1-bit Rendering
My first computer was a Mac Plus. Iāve always had a nostalgia-softened spot in my heart for 1-bit graphics. Iād like to capture the detailed black & white look of old Mac games in a realtime 1st person game. I plan to push it grittier and less cartoon-like than those old games; the hard part will be keeping everything legible without it becoming an unreadable mess of dithered pixels. One interesting problem with 1-bit rendering is that it doesnāt scale well for images and it compresses to video like shit ā so YouTube stuff may look really poor. Weāll see how it goes.
Unity 3D
Iām gonna use Unity for this one. I fell in love with Haxe/OpenFL on my last project but unfortunately the 3D situation is not that great there yet. Also, itās time to finally see why 90% of the indie scene is using Unity. I have a good amount of experience with 3D games and the few days Iāve played around with Unity so far have been pretty productive. The animated title screen scene up there (with post-processing shaders and all) was created in one day. I now have unrealistically high hopes.
(āObraā is pronounced like āCobraā without the C)
Return of the Obra Dinn [TIGForums via Screenburn]