If Super Smash Bros. Melee was for hardcore players, and Super Smash Bros. Brawl was for casual players, the next Smash Bros. game will fall somewhere in between, creator Masahiro Sakurai says.
This time around, Sakurai is going for the best of both worlds.
This morning, Sakurai and I had a long chat about all sorts of Smash-related topics, like third-party characters and tripping. Iāll have a longer story up in the coming days about everything we spoke about, but for now I wanted to share a few words on the vision of the next game in Nintendoās massively popular mascot fighting series.
āI would consider the changes that weāre making this time around not as fixes, but that weāre changing the direction,ā he said through a translator. āAnd so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction.
āSo now, for this time around, weāre sort of aiming for something that is in between those as far as the speed of the game. Because I donāt really think this time weāre in a situation where weāre trying to accommodate that many new players.ā
Super Smash Bros. Goldilocks. Look out for more from my conversation with Sakurai in the next few days.