At some supermarkets, the pen you can use to sign your credit card receipt to pay for your groceries is connected to a cord that is affixed to the checkout counter. Those among us who are left-handed know that that cord or string is sometimes only long enough for a right-handed person to use that pen comfortably.
The cord isnāt long enough for us lefties, we have to contort to sign.
Adjusting isnāt hard, but itās something a left-handed person gets used to having to do. Some things in life donāt feel perfectly made for those of us who got the rubber-handled scissors in kindergarten or have always smudged ink on the pad on the side of their hand as they write. But we can get used to these things that require our patience to adjust. Into that category, Iām adding The Legend of Zelda: Skyward Sword, which I played two different ways last week.
The Legend of Zelda: Skyward Sword is a Nintendo Wii game that might induce mild discomfort for southpaws, as it did me, briefly. The game requires a Wii Remote (specifically one attached to or embedded with Wii Remote Plus enhanced motion tech) and a Wii Nunchuk. I typically play Wii games that require both Remote in Nunchuck with the Remote in my right hand and the Nunchuk in my left. I tried Zelda that way, then switched hands and tried that too.
Iāve never even tried to switch the way I hold the Wiiās two controllers before, which is both a sign of how tricky this new game can feel to play and how much I like Zelda. Iāll essentially try swinging the bat from the other side of the plate if thatās what it takes to enjoy it the most.
Skyward Sword uses its motion tech to let players control the sword strokes of the gameās hero, Link. In the previous Wii Zelda, Twilight Princess, you used the Wii Remote for swordplay, but only shakes and jostles were needed to make Link strike with his blade in that 2006 game. The required Motion Plus tech in Novemberās Skyward Sword enables more precise and purposeful control. The Motion Plus canāt be easily tricked with small wrist-flicks where elbow or shoulder-driven swings are required. The angle of a swing can be measured at least precisely enough to recognize swings in eight basic directions. Some have complained about a short delay between human input and video game character action, but thatās not a problem at all
https://lastchance.cc/skyward-swords-motion-controls-feel-fine-just-fine-453101891%3C/a%3E%3C/p%3E
I had worried more about standing or sitting when playing this game and was delighted to be able to play through the gameās entire first dungeon, sword-swinging and all, parked in a chair.. Your arm-swings just donāt need to be that big. Perhaps your elbow is the right joint to focus on. If Wii Sports was all-wrist and if the extreme of this new game could have been all-shoulder, Iād say you can get through what Iāve played all with bended elbow.
https://lastchance.cc/my-goodness-the-legend-of-zelda-skyward-sword-deserve-5847475%3C/a%3E%3C/p%3E
At some point while I was playing Zelda this past week, I tried putting the Wii Remote in my left hand. Iāve wielded the Remote in my left for non-Nunchuk games, but Iām still not accustomed to its feel in that hand. The new configuration felt strange, moreso because Link holds his sword in his right, so in the new configuration I wasnāt matching him anymore. (He holds his shield on his left arm, and you can raise it by raising the Nunchuk which typically would be in your left hand). I swung his sword by waving my left arm. It felt pretty good, but now my right hand felt weird. Iāve never held a Nunchuk in my right hand, and ever since I played the Nintendo 64 in the late 90ās, through the Xbox, PlayStation 2, Xbox 360 and PlayStation 3, I donāt think Iāve ever tried to move a character around in a game using a thumbstick under my right thumb. That felt crazy. I switched back.
The more I played the new Zelda the more comfortable I felt essentially swinging Linkās sword with my right arm. It just took time to get used to it and to, Iām sure, train my limb to do more than itās used do. My lefty troubles were no deal-breaker; certainly no game-ruiner. But thereās a comfort curve to go with the learning curve that everyone will experience playing this game.
I expect righties to feel at ease with Linkās swordplay faster than lefties will. Ultimately, thatās not a criticism of the game; itās praise. Skyward Sword isnāt asking the player to merely scratch out their gestures but is giving players the opportunity to motion with more nuance and intent than they typically are asked from any motion-controlled game, be it on Wii, Xbox 360 Kinect or PlayStation 3 Move.
Come November, I donāt expect to be able to sign my name right-handed at the supermarket by the time Iām done playing Skyward Sword, but if Iām holding a basket in my left hand and some lunatic challenges me to a duel using loaves of French bread, while I should probably put the basket down, leave or call the police, if I have to duel, French loaf in my right, I think Iāll be okay. Iāll thank Nintendo for the training.
You can contact Stephen Totilo, the author of this post, at [emailĀ protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.