It has long been a silly and antiquated tradition for video game fans to pledge allegiances to companies, or to declare that any one of those companies has âwonâ E3. Yet itâs also inevitable that every single year at the Video Game Extravaganza in Los Angeles, one or two companies will have a stronger show than the rest. They are The Winners.
This year it was an easy decision: Nintendo had the best show. As Eurogamerâs Oli Welsh put it: âLast year, Nintendoâs retreat from the annual press conference popularity contest seemed like an admission of defeat. This year, it looked like tactical smarts and forward thinking. Nintendo has come bang up to date.â
Indeed, E3âs rushed hallway chats and drunken bar conversations were tinged with excitement not just for the Batmobile and Nathan Drakeâs 1080p stubble, but for quirky surprises like Splatoon and Code Name: STEAM. Microsoft and Sony came out with strong lineups for their new-gen consoles, yet the game that drew the biggest crowds on the floor wasnât Fable Legends or The Order: 1886, it was Super Smash Bros. for the Wii U.
On top of that, Nintendo managed to totally own the digital space by replacing the traditionally uncomfortable two-hour stage show with a clean 47-minute web presentation, full of solid jokes and rapid-fire announcements. Then they put the spotlight on their talented Treehouse staff for a non-stop three-day livestream that got rave reviews from gamers who wanted to vicariously experience the highs and lows of E3. âTreehouse was probably the best thing of it all,â wrote one NeoGAF member. âIt really felt like you were attending E3 from home.â
On April 17, a Nintendo PR blast triumphantly declared that Super Mario Bros. 3 would be coming to the Virtual Console emulator on Wii U and 3DS. You could now play Nintendoâs classic platformer on your new Nintendo systems⊠assuming you were willing to pay $5 for the privilege. Twice, if you wanted to play it on both consoles. Again, if you lost one of your systems.
Itâd be funny if it wasnât so sad. In case youâre not keeping track, this new port of SMB3 came a year and a half after the Wii U launched and almost seven years after Super Mario Bros. 3 was released on Virtual Console for Wii.
A brief timeline:
February, 1990: Super Mario Bros. 3 released on NES.
November, 2007: Super Mario Bros. 3 released for Virtual Console on Wii.
November, 2012: Wii U released.
April, 2014: Super Mario Bros. 3 released for Virtual Console on Wii U and 3DS.
One look at this sequence of events makes it clear why Wii U owners have been so frustrated by Nintendoâs lack of support for retro games. Super Mario Bros. 3, a game that Nintendo should be practically throwing at fans both young and old, took 18 months to make it to new consoles, and nothing about the process has been simple, convenient, or cheap. Instead of just allowing Wii owners to transfer their games over to the Wii U, Nintendo created a clunky Wii emulator (called âWii Modeâ) that allowed players to access their old Virtual Console libraries in the most inconvenient fashion possible. Want Super Mario Bros. 3 on your Wii U menu, with GamePad support? Buy it again!
Letâs not mince words here: the Virtual Console is a major disappointment. The library is full of holes, the games are expensive, and the lack of unified system support makes buying classic games on the Wii U or 3DS feel like a major gambleâin five years, when weâre all moving on to the next Nintendo system, will we have to buy Super Mario Bros. 3 yet again? Will we have to wait another year for Nintendo to re-release it on the next Virtual Console?
One of Nintendoâs biggest advantages, as the company likes to brag, is that their library is full of iconic characters like Mario and Donkey Kong. In that area, they canât be beat. Yet the competition has somehow trumped them when it comes to retro services.
When you buy a PlayStation Classic, for example, itâs tied to your PlayStation Network account, and you can play it on PSP, Vita, or PlayStation 3. Itâs easy to download and easy to play. Things are streamlined. And while Sonyâs PS1 Classics library isnât exactly thorough, theyâre at least savvy enough to realize that nobody should have to buy the same game twice, and that purchasing classic games should feel worthwhile, not risky.
Meanwhile, Nintendo lets us buy the Game Boy Advance game The Legend of Zelda: The Minish Cap on Wii U but not 3DS, because that would just make too much sense. Somehow, almost two years into the Wii Uâs lifecycle, its Virtual Console library is even smaller than the Wiiâs was.
Why hasnât Nintendo gotten this together? Why havenât they built a network where Super Nintendo and N64 games are easy to buy and play on multiple systems? Why havenât they unified the 3DS and Wii U libraries and created a network where our games are tied to an Internet ID and can be re-downloaded whenever we need them? Why havenât they started offering regular summer sales and other incentives to get people psyched about the Virtual Console?
Or, better yet, why havenât they taken the innovative route and created a Netflix-like service where players can pay monthly to access an entire library of Virtual Console classics, from NES to GameCube?
Thatâs what Nintendo needs to spend more time talking about. Thatâs what was missing at E3. I mean, look at this summerâs release schedule for Wii U:
Could things be any drier? Have they just given up on August? Nintendoâs 2014 strategy seems to be to tread water with big releases like Smash and Mario Kart 8 in hopes of really building an audience in 2015, when the new Zelda gets us all drooling over the potential of the GamePad.
But, hey, you know what would make for a great stopgap while we wait for bigger Wii U releases? Virtual Console games.
At the show last week, Kotaku boss Stephen Totilo asked Nintendo of America chief Reggie Fils-Aime about the Virtual Console, and his response was rather interesting (bolded emphasis mine):
Our commitment to virtual console is exceptionally strong. We just launched some of the Game Boy Advance games. Those are doing exceptionally well in our market. Weâve announced the intention to have a DS library of games in the Wii U eShop. Weâre looking forward to that, so the pipeline is there. I do think what many of your readers donât recognize is there is significant work to take a game that was launched on a previous platform and make it compatible on the current platform, whether weâre talking Wii U or 3DS, but weâre committed to Virtual Console. Iâm fortunate that the Americas are the strongest region in terms of driving Virtual Console sales, so for us itâs a vibrant piece of the business.
Thatâs what Nintendo always points out when someone brings up the Virtual Console: how much effort it takes them to emulate these old games. But the gamers who spent hundreds of dollars on Wii Virtual Console games donât really care about those excusesâwe care about stable infrastructure. We care about being able to play all of the great first- and third-party games that have come to Nintendo systems over the years. So whether Nintendo needs a better pipeline, more staff, or just some fresh leadership in the Virtual Console department, itâs time for something to change.
I mean, itâs 2014âwhy canât I play Skies of Arcadia without digging up my GameCube? Why canât I play Majoraâs Mask without diving into the clunky nested menus of Wii Mode and disabling my Wii Uâs GamePad? Nintendo has long hated piracy, but they havenât yet realized that the best way to fight pirates is to create a service that makes it fun and easy to spend money on their games. Just ask Gabe Newell
I wonât pretend to have any idea whether an enhanced Virtual Console could bolster Wii U sales, nor will I ever waste words preaching about how to Save Nintendo From Themselves. Youâll never see me telling Nintendo to make games for iOS or PS4. Thatâs a stale, boring, increasingly worthless conversation.
But I do know that with some fixesâa unified account system; a more consistent library; regular sales and bundles; more GamePad supportâthe Wii U could become a must-own system. Imagine an E3 announcement like that: âHey, we listened, and weâre revamping the Virtual Console. Itâs gonna be better. Weâre even gonna add GameCube games.â
Then Nintendo would really Win E3.
Hardware photos via Evan Amos