Most discussion about superhero video games revolves around the same few boring superheroes. People want to be Superman. They want to be Wolverine. They want to be Batman. Everyone wants to be the most popular and least interesting superheroes in comic books. Enough, I say! Thereās only one superhero we absolutely need to play, and sheās Rogue.
If you donāt know who Rogue is, hereās a short primer: sheās a mutant, one of the X-Men, who has the power to steal anyone elseās superpowers. Let that sink in for a minute. Yes, friends, Rogue is Megaman, which means that weāre off to a good start. As with any long-lived comic book character, Rogue has been interpreted in a lot of different ways over the years, so there are a lot of different interpretations to choose from, and we can mix and match as weād like.
My personal favorite interpretation of the character is the classic Jim Lee era Rogue with the yellow and green spandex and the cool leather bomber jacket. At this point, Rogue was more or less at the height of her powers, not only possessing her own abilities but also having some of Ms. Marvelās superpowers as well, most notably super strength and flight. She was the X-Men cartoonās resident powerhouse.
Now, right off the bat, itās worth noting that flying powers are hard to do well, which is why you rarely see them in games. Flying often removes level design from the equation, and level design is a big chunk of what makes for a great game, so that might have to get nerfed or relegated to specific flying-centric set pieces.
Right now, Iām imagining Rogue as the playable character of a character action game, like Devil May Cry or Bayonetta. The super strength lets you pull off all the crazy moves those characters do, but Rogueās unique ability to steal other peopleās powers means that you can open up a lot of the encounters, giving Rogue a more fluid power set as the game progresses.
This increase in power also means thereās a potential to ramp up the gameās scale as time goes on. Start out with Rogue as āpretty strongā and end up with her having something like Cyclopsā eye beams or Quicksilverās super speed. Maybe even go with a set piece the size of Asuraās Wrath, have her steal Gladiatorās powers, and go toe to toe with some solar system-sized monstrosity.
Most superheroes have arbitrary reasons for progression in their game, but not Rogue; her power set was practically built for a gameās progression system. Game designers could do interesting stuff with the world design as well: Rogue might come against an ice wall thatās too thick to break with punches, so she has to go fight Pyro, steal his powers, and use them to melt it. There are a lot of cool potential applications, and theyāre incredibly flexible because Rogueās demonstrated a wide variety of limits on her powers. In some cases, her absorption is permanent. In others, itās temporary. Sometimes, it seems as powerful as the person she borrowed it from, other times, it seems less. This means that thereās no hard and fast rule set she has to adhere to.
Superman, in contrast, has to fly, which means level design is hard, and heās invulnerable to everything but magic and kryptonite, which means that thereās rarely any risk for him. Heās got powers like speed, freeze breath, laser vision, and all sorts of other stuff that heās got to have to still be Superman, but which might seem game-breaking and unsuitable for him, since he always has them all the time. He doesnāt develop new powers over time, unless heās exposed to red kryptonite. Superman just doesnāt work as well as a game character.
Another great thing about Rogue is that sheās one of the more human characters in comics; taken as a character with a decades-old history, she can be pretty one-note: sheās someone with powers that prevent her from being able to get close to people. Taken as an element of an individual story, this motivation can really be given time and closure. A great game story could take Rogue from a broken and insecure girl who canāt get close to anyone to the X-Menās most badass powerhouse.
Plus, itās generally accepted that Rogueās power doesnāt actually hurt everyone she touches, she just doesnāt know how to control her powers. Big Two-published comics need to be serial and never-ending, but a game doesnāt have to be; Rogue could have a complete arc where she, alongside her mentor, Professor X, explore the extent of her powers and help her control them.
Thereās a lot that can be done with Rogue as a character. Her power set and personal motivation tie together neatly, and thereās a potential to do some awesome character action stuff that video games have generally performed poorly at. So, yeah, Iād love to play a Rogue video game. But what about you? Do you think Rogue would be the perfect superhero game protagonist? Do you have someone else in mind?