There are two situations that make it it painful to go back to an older game: when itās something you only liked because you were a kid and didnāt know any better, and when you play a highly praised game.
The first is all about rose-tinted glasses: I know Iāve had my heart broken by games that defined me as a kid. Iāve kind of resolved to not dig too far into the things I played when I was younger, even though thereās the possibility that itāll still hold up. Partially, I think: why hold on to the nostalgia? And partially itās the exact opposite, the need to keep my memories frozen in amber; perfect. Like how you might maintain your first love as this weird standard even though, looking back, the relationship mightāve been severely undeveloped and flawed in important ways. In this case, itās more like having the illusion of dungeons that felt like a healthy challenge when you were eight shatter when youāre in your 20s and are better equipped to recognize design flaws over cherishing magical moments.
The second painful situation has more to do with having expectations set by reviews and hype all before you touch the game. Itās not ārevisitingā as in, āa game you played before,ā but youāre not exactly going in fresh, either. This weekend, I sat down and blasted through most of Castle Crashers with a few other friends. Iād never played it before, although itās probably not a stretch to say that the side-scrolling beat āem up is largely considered one of those āmust playā games on XBLA.
I could sit here and write an essay about all the flaws that I saw. Iāll summarize by with two points: 1) the gameās tendency to devolve into mindless button mashing despite a built-in combo system, and 2) that overall it felt juvenile and uninspired. The specifics here arenāt important; Iām sure youāve had a situation where youāve sat down with a hyped game and didnāt get what everyone else saw in it.
So what exactly happened with Castle Crashers, then? EDIT: I phrase it this way because Iām not sure it would get the same praise now than it did when it was initially releasedāalso, people who played it with me had experienced it before. They didnāt feel so enamored with it as they did when they initially played. Repeatedly, the thing that everyone mentions is the 4 player co-op. At the timeāand to some degree, to this dayāthatās a big feature. People buy games they might otherwise never buy simply because it offers them an easy way to play with friends or loved ones. I canāt name how many times Iāve found myself in a similar situationāit didnāt even matter whether I enjoyed the game itself. Sometimes, the game felt fun not because of its design, but simply because I was experiencing it with a friend.
Now that that feature is common, itās illuminating to look back on Castle Crashers and think about what still holds up and what doesnāt. Itās not like that type of situation is so unique, eitherāwhere the mere existence of a feature completely frames how you look at a game, I mean. I think back on the MMO shooter MAG here. Honestly, I canāt remember anything about how fun it was to play or how good it was. What I distinctly remember is the sense of excitement at the idea that players could form their own squads, platoons and companies. That players could have a large-scale war against each other, that individual battles meant something for the larger faction. Itās wild to think about.
All those featuresāall those promises, in a wayāare things that have situated MAG as a superbly important game for me. I mean, heck, those are the types of features that upcoming big-name shooters hope to get right; MAG, in theory, was ahead of its time. How ārightā it got it doesnāt matter so much as the fact that it tried. Thatās what I remember.
Still, I recognize that video game gems that hold up over time are rare. Revisiting an old favorite can be revealing, or it might be heartbreaking. Thereās only one way to find out. The question is, do you brave breaking those rose-tinted glasses?
The Multiplayer is a weekly column that looks at how people crash into each other while playing games. It runs every Monday at 6PM ET.