Skip to content

The Real World Reflected In The Vanishing Of Ethan Carter

Video games often strive to appear “realistic” in one way or another, but the new indie horror game The Vanishing of Ethan Carter took things a step further verisimilitude-wise: creating many of its levels by pulling from real-world photographs.

Using a nifty technique known as “photogrammetry,” Ethan Carter developer The Astronauts built the game’s spooky (and scenic) locales from real-world counterparts using countless photographs that captured their every nook and cranny. Rebuilding meatspace soundings sounds neat—especially for a horror game. But how did the photogrammetry work out at the end of the day? Well, the Polish gaming site CTSG was thoughtful enough to do a couple one-to-one comparisons

https://lastchance.cc/how-a-horror-game-plans-to-use-the-real-world-to-scare-1551371958%3C/a%3E%3C/p%3E

Real world:

Video game:

Real world:

Video game:

Real world:

Video game:

Real world:

Video game:

Real world:

Video game:

Real world:

Video game:

Real world:

Video game:

Real world:

Video game:

Neat, right?

Read our review of The Vanishing of Ethan Carter here. Spoiler alert: we liked it!

To contact the author of this post, write to [email protected] or find him on Twitter at @YannickLeJacq

đŸ•č Level up your inbox

Don’t miss the latest reviews, news and tips. Sign up for our free newsletter.

You May Also Like