When I guide Jesse Faden through the Federal Bureau of Control, I summon a slab of concrete the size of a small desk, hovering it effortlessly over my right shoulder as I shoot, dodge, fly. I feel the crackle of the energy she can unleash on every object around her. The weighty rock yields to my command of gravity, waiting dutifully for me to hurl it at a Hiss. Itâs the embodiment of what this game makes me feel: an unyielding sense of control. Nothing moves until I want it to.
Jesse Faden is striking, not just because of her bright red hair and her strong jaw. She stands with her shoulders squared, feet planted, like sheâs ready to fight. When I play Control, I feel the spark in the pit of the stomach that I first felt when watching Winona Ryder in Edward Scissorhands as a teenager. Do I want to be with her, or do I want to be her? It wasnât exactly a surpriseâI mean, the game is called Controlâbut I hadnât reacted so distinctly to any other kind of power fantasy in video games before. Playing Control made me feel horny. I donât know how else to describe it.
Mikael Kasurinen, director of Control, told Kotaku that portraying a confident person was at the center of creating Jesse Faden. Unlike the protagonists of their other games, like the titular protagonist from Alan Wake, Jesse isnât an everyman swept into a massive conspiracy. Sheâs already special before she makes it to the Federal Bureau of Control, and when she gets there, she knows how to handle business.
âIt ties into being in control with Jesse,â Kasurinen said. âShe is a confident person who knows her shit. She is the director, and letâs let that be our guiding principle. Thatâs what I love about that character, and yes, it is kind of sexy that she has that confidence.â

In games, sexiness is often constrained to an extremely narrow box. When people talk about a video game being sexy, theyâre often referring to charactersâ looks. But limiting our understanding of what makes a game sexy to âthis character has big tityâ is like holding your nose when you eat. You can still taste the food, but an intoxicating subtlety will be lost on you. Itâs enticing how Jesse navigates the complex rules governing the Oldest House, where the FBC makes its home. The supernatural objects in the building do not appear to Jesse until they want to be found. The place shifts and changes, grows and shrinks according to its whimsâexcept when Jesse is present. The Oldest House opens itself up for her like a blooming flower. It does not matter what unholy terror the Oldest House unleashes on her: Jesse Faden is master of them all.
So Jesseâs physicality does play a big role in Controlâs sexinessâjust not in the way weâve come to expect in games. Jesse Faden is present in her body. Sometimes when Jesse flies, her arms and hands make the familiar fluttering movements of a swimmer treading water. When she pushes off the ground to fly, I can feel the effort it takes to overcome gravity. When Jesse transcends the rules of reality, it feels tangible. The tactile design elements that make great action games feel satisfying make Jesseâs actions feel substantial, sensual.
That Control made me think of BDSM shouldnât come as much of a surprise. Attraction can occur because of smells, physical sensations, sounds, and tastes. You can even be attracted to states of beingâto submission or control. BDSM is a system where the negotiation of power is made explicit. It creates an appealing lack of guesswork, the tension of a power exchange but in a safe, controlled environment.

âEveryone has different fetishes,â An Li, a professional dominatrix in Los Angeles, told me over the phone. âWhat turns you on may do absolutely nothing for someone else. I might be turned on by rock and you might be turned on by control, you know?â
âWomen just donât experience that kind of power very often,â Li said. âIf you donât experience it that often, Iâm sure that the rush is a lot more exhilarating. And even for me, like I still get the rush and I experience it very, very, very often and I fucking love it and I live for it.â
Li has been a dominatrix for around six years as a sadist and a bondage top, and is in a BDSM relationship with her partner as well. While she says that domination is part of her character as a personââItâs something that feels very natural to me,â she told meâthereâs also a certain intoxicating aspect of having power.
âIn a world where women donât have that much control, itâs very easy to sexualize having complete and absolute power over like space,â Li said. âWe donât have that much space as a general rule and I think itâs very easy for us to fantasize about it.â
Having cosmic power like Jesse Faden is impossible in the real world, but I donât get aroused by other power fantasies, like being a Warlock in Destiny 2 or by standing up for workers in The Outer Worlds. It helps that Jesse is confident and attractive, but I fixate on the way that she wields power, both physically and socially. Itâs the way that the people around her react to her. Her power over themâboth the house and her subordinates at the Bureau of Controlâis assumed and respected. When Jesse says jump, the world says, âhow high?â

In my conversation with Li, she described one of the ways that she tests the love of her long-term partner: by dropping things on the floor in front of him and making him clean them up.
âEven though he looks like a fucking fool doing it and he knows itâs absolutely ridiculous and he could opt out of it, he does it because he knows it makes me happy,â Li told me, âand that makes me happy.â
When Jesse Faden launches a piece of concrete as a Hissâs head, thereâs no incantation nor effort. She reaches for something, and it comes to her. She points, and thatâs where it goes. She doesnât have to learn how to use power. She proves her dominion over it by her absolute, unwavering command. Itâs pure, uncut controlâa fantasy I could devour.