When Valve unveiled the first prong of their living room invasion, the Steam controller, it was unique, but also hella wonky. Since then, itās been through multiple revisions and overhauls. The result? Something not quite as good as a mouse-and-keyboard, but close.
Back when I first tried the Steam controller, it was all haptic feedback touchpads (read: they rumble slightly to tell you when youāve moved or turned) and programmable buttons. Hereās a video of me giving it a go waaaaay back at the start of 2014:
It was functional, but I didnāt love it. As you can see, I clumsily stumbled through FPS Metro: Last Light like a toddler taking his first steps⦠in a warzone. It wasnāt pretty.
Now letās compare that to this video of me trying the new (and apparently finalized) Steam controller, which takes a number of cues from more standard console controllersāmainly, a control stick and face buttonsāwhile adding a much finer degree of precision to the touchpads:
https://www.youtube.com/watch?v=z1rDZ9bRqI4
I felt much more in control here, which is a very good thing to say about, you know, a controller. Moreover, I was playing a faster game, the new Unreal Tournament, and I still managed to get into a not-totally-suicidal groove pretty quickly. The control stick definitely helped, given that itās a mode of movement Iāve been prepared for by years of play with Xbox and PlayStation pads. I only used one of the touchpads, the right one, but it still allowed for a degree of speed and accuracy I just donāt get out of traditional controllers.
I also felt much more able to grip the controller without fearing that Iād press down too hard on a touchpad. I was able to manhandle it a bit more, really feel the gameāsomething I couldnāt do with the more delicate version of the Steam controller I tried last year.
I still had some trouble adjusting to the controllerās mouse-like precision (not to mention a lack of auto-aim in-game), but I didnāt feel overwhelmed or out of my depth. Rather, it was like Iād been struck by this lightning bolt of new powerāpotential to play better than ever beforeāand I was still coming to grips with it, shaking off the charred dust of my old clumsiness.
In short, the new Steam controller felt like a halfway point between a traditional controller and a mouse-and-keyboard setup, which is exactly what it needs to be. I still have some reservations (it feels a bit too light, non-touchpad feedback/rumble could be better, the overall shape and feel are still kinda awkard), but Iām glad Valve put the time in to make this thing so much better. I dig it. Iām not sure if the Steam controller will be for everyone, but for PC gamers following the migration path to the living room, itās at least promising.
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