At the end of 2009âs Batman: Arkham Asylum, allâs well: the Dark Knightâs triumphant, the Jokerâs downed and Gotham Cityâs still a safe, intact place. How, then, do we get to the starting point of that gameâs newly released sequel, where all the craziness of the asylum gets dropped smack dab into Batmanâs stomping grounds?
Turns out thereâs a new graphic novel that explains all of that. Out last week, the hardcover Batman: Arkham City collects the series that bridges the gap between Rocksteadyâs two Batman games. Itâs written by Paul Dini, who also penned the plots of those two games. Carlos DâAnda drew the comics and heâs also contributed design work for characters in both Bat-games, as well as DC Universe Online and Green Lantern: Rise of the Manhunters. The Arkham City graphic novelâwhich also collects some of the digital-only short stories that werenât available in print beforeâsets up a fair amount of the gameâs plot points, so consider this a mild SPOILER WARNING for anything that follows.
The introductory beats of the game get laid down in the comicsâ panels: Strange as master plotter, Bruce Wayne trying to counter in court of public opinion, Catwoman as a wild card. Folks whoâve played Arkham City already know that Batmanâs alter ego winds up in the game, but the comics show Bruce Wayneâs opposition to the creation of the Arkham City super-prison and has him confronting Hugo Strange and Mayor Quincy Sharpe, who was the former of Gotham Cityâs asylum for the criminally insane. One other development that plays out explains how the Titan drugâa variant of the Venom steroid Bat-villain Bane uses to get freaky hugeâgets to Gotham from the island where Arkham Asylum is. The story also shows how the drugâs use makes the already terrible level of crime in he city even worse. Ordinary thugs start becoming super-strong and this downturn in public safety fosters the willingness to wall off half the city and make it a habitat for psychopaths and killers.
The machinations that Hugo Strange orchestrates to get his plot into motion include psychologically manipulating Mayor Sharpe, whose personal history gets illuminatedâand upending the balance of power in Gothamâs underworld. Batman knows thereâs a scheme but doesnât know whoâs behind it. That brings up one important note about where the Arkham games sit as pieces of Batman fiction. They seem to live in their own little dimension, one that feels louder than the mainline DC Universe. So itâs a continuity where Robin looks super-buff and Batmanâs never met Hugo Strange before, despite the fact thatâs heâs been around for more than 50 years as a villain.
These comics bolster the world-building that happens in the game. DâAndaâs art traffics in bloated muscles and exaggerated warped expressions, but he keeps those tendencies under control when drawing ânormalâ-looking people like Commissioner Gordon. Youâll see gameplay mechanics and gadgets referenced in the hardcoverâlike detective vision and the explosive gel-along with landmarks from the game like the Sionis Industries building (itself a reference to Roman Sionis, the Bat-nemesis known as crime boss Black Mask). The origins of the Tyger private police force that hunt Batman and others in the game also get covered.
In one chilling sequence, Dini shows how minor-league criminals donât want to get sent to Arkham City, knowing that they wonât last long in its only-the-strong-survive ecosystem. Another unique element of the Arkham City comics is how they get inside Jokerâs head. Hearing the Jokerâs thoughts is a rare thing in most modern comics, made more rare by the clownâs sickness. Diniâs writing a Joker at a low ebb, but one who uses his sickness to synthesize more Titan. Wondering why the Clown Prince of Crime has some of the gameâs strongest thugs? Theyâre made from his blood. Literally.
Other questions that you might have while playing the game get answered in the digital shorts. If you want to know why Riddlerâs roaming free, where the Tyger soldiersâ blind obedience comes form and just how slick the gameâs version of Robin needs to be, then the reasons are in these pages.
In short, the Arkham City hardcover sets the table for the grand feast that the game delivers. For an iteration of Batman thatâs pinged from comics to games and now back again, the work here represents a good example of how the two mediums can interlock.
You can contact Evan Narcisse, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.