Itās funny, when people think of Prince of Persia games, they think of either the first one, or the ones including and following 2003ās Sands of Time. Itās as though there was a game in there that never existedā¦
That game was 1999ās Prince of Persia 3D
The 1989 original, and its 1993 sequel (which came in an amazing box), are often lumped into the same memory banks. Both side-scrollers, both with amazing animation, both with spikes of instant death. Likewise, everything after Sands gets lumped together because, well, thereās been almost a game a year since then, all of them 3D action titles, some of them better than others.
Prince of Persia 3D, though, stands out. It wasnāt 2D, it was 3D. But in being 3D, it wasnāt the graceful, fluid style of game weāve grown accustomed to over the last decade. It was, well. A bit of a disappointment.
There were a ton of games around the turn of the milennium that figured just because they could make the leap to three dimensions meant they should. Even when, except in rare cases like Mario 64 and Tomb Raider, most developers simply couldnāt tackle the challenges inherent in moving a camera, and a player, around a 3D environment.
https://www.youtube.com/watch?v=S3AB39V0maA
Red Orb, the gameās developers, were one of the latter. Despite including a shockingly well-animated character (seriously, he moves well even by much later standards), the game was drab and clunky, carrying over very little about what made the series so popular in the first place. And the combat wasā¦yeah, letās not talk about the combat.
Sure, it carried the brand name well enough to make a few sales and pick up a Dreamcast port, but look at the video there on the left. Thatās not Prince of Persia. Well, technically it is, but thereās a very good reason people donāt remember this game, and those who do prefer not to think about it that often.