Last week, I was so happy to publish a feature about the incredible screenshots of DeadEndThrills, a.k.a. Duncan Harris. Duncan is regularly cranking out so many terrific shots over on his site that I thought it would be fun to share some highlights from each week, as well as a few classics from his many collections.
https://lastchance.cc/the-man-behind-the-worlds-best-video-game-screenshots-5866739%3C/a%3E%3C/p%3E
The gallery can be clicked through above (I recommend expanding the images or viewing them in a separate window to get the full, HD effect). As always, youāre encouraged to go peruse his site, which contains many more great shots.
At top, weāve got āStarman,ā which is the first of several shots from Super Mario Galaxy. Duncan is using a technique that Luke detailed for you last week to rip the (already owned) game onto a PC and run it in HD. The results are ridiculous looking, and have shattered my notions of how the great art direction of Nintendoās Wii games makes up for the systemās lack of hardware prowess. Yes, Super Mario Galaxy and Skyward Sword still look lovely, but goddam would they look better in HD.
https://lastchance.cc/how-to-play-wii-games-in-high-definition-on-your-pc-5866481%3C/a%3E%3C/p%3E
Tools and tricks: Dolphin emulator (OpenGL), 2160p rendering, antialiasing (4xMSAA), textures patched (HUD, pause screen), free camera, bilinear downsampling.
Portal 2 Collection Shot
This shot is one of 50 included in a āDeadEndThrills Presentsā collection of shots from Portal 2. Theyāre all outstanding, given that that game and its engine are (in my opinion) utterly beautiful. And even better in motion, I think. This one might be my favorite, in that it captures the arachnoid grace of GlaDOSās character design.
Duncanās Notes:
About the screenshots. They werenāt really possible until Valve finally patched in custom FOV to coincide with its release of the Portal 2 SDK. Iād tried this thing with combining timescale modification with the gameās zoom function (an FOV slide, effectively) but it was a pain in the butt. Thereās also a quirk in recent versions of Source that makes 2160p unavailable when using triple buffering, and let me tell you it took ages to figure that one out. Finally, there are the extraordinary gymnastics required to get Chell in shot through the thirdperson camera.
āVeteranā
A great shot from one of Modern Warfare 2ās most memorable bitsāthis is a great example of how a free camera can give a perspective on a scene that was unattainable while playing. I was personally way too concerned with not falling off the mountain to notice how gorgeous everything was.
Duncanās Notes:
Tools and tricks: game client 1.0 (boxed version), MW2 Unleashed command console patch, high quality ambient occlusion, custom LOD bias, 2160p rendering, antialiasing (FXAA), no-HUD, timestop, free camera, custom FOV.
āMs. Platonicā
Another outstanding shot from Super Mario Galaxy. Some of these are almost unsettling, given how unused I am to seeing Nintendoās characters rendered with such clarity.
Duncanās notes:
Tools and tricks: Dolphin emulator (OpenGL), 2160p rendering, antialiasing (4xMSAA), textures patched (HUD, pause screen), free camera, bilinear downsampling.
Portal 2 Collection Shot
Another amazing one, of one of Portal 2ās most striking bits of level design. Same notes apply as the last one.
āBeyond the Moonā
The last of the Super Mario Galaxy shots, and my favorite. Lookit that junk! Could you imagine if this game was playable in HD? I am much more excited about the WiiU than I have been previously.
Duncanās Notes:
Tools and tricks: Dolphin emulator (OpenGL), 2160p rendering, antialiasing (4xMSAA), textures patched (HUD, pause screen), free camera, bilinear downsampling.
āThe Burning Seasonā
The first of what I hope will be many shots from S.T.A.L.K.E.R.: Shadow of Chernobyl. (God, do I really have to do the periods thing every time I write that game title?) This shot manages to evoke what makes that game so greatāthe openness, the bleak beauty, etc. I hope he tackles Far Cry 2 at some point.
Duncanās notes:
Tools and tricks: 2160 rendering, antialiasing (SMAA), free camera, time demo recorder, no-HUD, STALKER Complete 2009 mod, STALKER FOV Switcher 1.7.
āBy A Noseā
Terrific shot from Super Smash Bros Brawl ā it almost doesnāt look like a game. In fact, Iāll say that this image is a touch disconcerting⦠which I like.
Duncanās notes:
Tools and tricks: Dolphin emulator (OpenGL), 2160p rendering, antialiasing (4xMSAA), in-game Photo Mode, free camera, bilinear downsampling.
āSmoke on the Waterā
It woudnāt be DeadEndThrills without an epic Skyrim shot, so here is one of the most epic heās done. Fuck yeah. In Duncanās words: āLike much in Skyrim, this falls somewhere between being a massive anticlimax and the best thing ever.ā Notes on how he accomplished the look are here.