This week, I had a chance to sit down and play through a few hours of the upcoming Xbox 360 version of the 2011 PC-exclusive game The Witcher 2: Assassins of Kings. The Xbox 360 version will launch on April 17th.
Iâm happy to report that the port meets expectations in every wayâclose your eyes and picture âThe Witcher 2 on Xbox 360.â Are you imagining that? Good, because thatâs what youâre getting. As far as Iâm concerned, that is a good thing.
If youâd like to know what The Witcher 2: Assassins of Kings is all about, I recommend reading our own Mike Faheyâs fabulous review of the game. Itâs a role-playing game in which you really play a role, where choice and consequence make themselves known in occasionally earth-shattering (and game-experience-changing) ways. Itâs well-written and surprisingly sexy and earthy and totally good.
https://lastchance.cc/the-witcher-2-assassins-of-kings-the-kotaku-review-5805842%3C/a%3E%3C/p%3E
The new version is much the same, with some slight but noticeable tweaks to the control layout. The button-mapping is somewhat different; face-buttons are more in line with a typical console game (A replaces X as the interact button, Y replaces B to cast signs), and targeting is now tied to the left trigger. The interface, too, has changed, with a page-based pause interface that lets you flip through your map, journal, and inventory just like in any other console RPG. It all feels and works better, though doesnât change things too much in practice. The guys from CD Projekt Red werenât sure whether the remapped controls would come to the PC version, but I hope that they do.
Iâll get this out of the wayâdespite the good-looking screenshots youâll see in this post, The Witcher 2 for 360 does not look as good as its PC counterpart. No huge surprise there, since no feat of programming on earth could get an Xbox 360 game looking as good as The Witcher 2 running on Ultra or High on a current PC. But thatâs not to say it looks badâwhile the lighting effects and high-res textures did serve to make the PC version look jaw-droppingly good, much of The Witcher 2 PCâs look derived from a lush, well-realized art style. That art style carries over to the new game. If you hadnât payed The Witcher 2 on PC, youâd probably never notice that it doesnât look as good as it could. The only thing that sorta bummed me out was that Geralt himself looks a bit⌠gaunt? Drawn? At times, he looks looks younger and just⌠different than he did in the PC version, like some of the character has been leeched from his face. But really, donât let that bum you outâXbox players wonât even notice.
Whatâs great is that everything else is essentially unchanged. Youâll get the same twisty, shades-of-grey story, all of the quests, all of the big decisions, all of the lusty, sexful exploits. Youâll also get all of the post-release DLC, including several additional quests, the new, smoother tutorial, the fighting arena, and a brand-new chunk of DLC that adds four hours of content to the gameâs comparatively thin-feeling third act.
https://lastchance.cc/a-gripping-lusty-excerpt-from-my-witcher-2-novel-5828161%3C/a%3E%3C/p%3E
The Witcher 2 on Xbox 360 is very much the same excellent game that PC players got to play last year, lightened a bit in the graphics department but in most every other respect identical. Iâll note that while I was at the event, I had a good time listening to the gentlemen behind me, writers for a to-remain-nameless Xbox-centric magazine, who were playing The Witcher 2 for the first time. I recalled my own first encounter with the game as I listened to them wrestle with its unforgiving difficulty and rough combat edges.
âHow do you replenish your health in combat?â asked one.
âYou donât,â said the PR rep.
Yep, thatâs The Witcher 2 alright.
Lustful silver fox
two swords, two ladies; one heart
cursed neck-tattoo!