2013 sure has been something, huh? From the wonder of Ni no Kuni to the rejuvenation of Final Fantasy, this has been a pretty solid year so far for JRPG fans.
To celebrate, Iāve invited Kotakuās Kirk Hamilton to have a lengthy chat about this yearās slate of JRPGs. This is part one. Expect part two sometime next week.
Kirk: Well. Hello, Jason!
Jason: Hey Kirk! Long time no chat. Just kidding. We chat every day.
Kirk: Long time no PUBLIC chat, then. And man, it has been a long time. I think the last thing we did a convo post was our Persona 4 Golden review
https://lastchance.cc/persona-4-golden-the-kotaku-review-5962585%3C/a%3E%3C/p%3E
Kirk: Okay, Mr. āSorry, Iām Too Busy Writing Super Long-Ass Profiles About Sid Meier To Talk To You About RPGs.ā To think, that whole time you and I could have been arguing about Ni No Kuniās battle system instead.
https://lastchance.cc/the-father-of-civilization-584568276%3C/a%3E%3C/p%3E
Jason: Ni No Kuniās battle system, which is awesome.
Kirk: Except when itās fucking infuriating. Speaking of which, nice transition.
So youāve got me here to talk about the year in JRPGs so far.
Jason: Yeah. Itās been a good one! Ni no Kuni, Fire Emblem: Awakening, Shin Megami Tensei IV⦠and the list just keeps growing. Mario & Luigi: Dream Team is in my 3DS right now, and Tales of Xillia is out next month too.
Kirk: It really is funny how thereās always this weird lingering sense that the JRPG is āembattledā or āin troubleā and yet⦠well, you know. The scene is lousy with great JRPGs. I mean, right off the bat, we had both Ni No Kuni AND Fire Emblem: Awakening. Plus I finally started playing Valkyria Chronicles. And Final Fantasy IX on my Vita. I spent the first couple months of 2013 being all-JRPG, all the time.
Jason: Well, in fairness, the year has indeed been rough for traditional, turn-based, JRPGish JRPGs. There have been no Infinite Undiscoverys or Lost Odysseys this year. Other than Ni no Kuni, that subset of the genre has been poorly represented thus far in 2013, even if we both did spend some time replaying Final Fantasy IX
Kirk: Huh. Iām not sure how youāre drawing that distinction. Ni No Kuni wasnāt exactly turn-based, was it? Fire Emblem was pretty JRPGish, albeit strategy-JRPG. Give me more of an explanation of how youāre drawing these lines!
Jason: Hmm. Well, thereās a certain formula involvedāthe whole town->dungeon->world map->town->dungeon thing. The sense of wonder, of being in an unfamiliar place and just wanting to explore everything and get new equipment and level up and shit. That traditional *feeling*. You get it from Ni no Kuni in a way that you donāt get it from the likes of Fire Emblem⦠or maybe thatās just me.
Kirk: Ah, okay, got it. That makes sense. Itās a difficult distinction since itās so subjective, but basically, if you run around in a big world, go to towns, meet party members and get new magical powers⦠thatās the kind of JRPG youāre talking about.
Jason: Sorta. More like⦠if you run around in a big world, go to towns, meet party members, and get new magical powers, plus it feels like a traditional JRPG, then thatās the kind of JRPG Iām talking about.
Kirk: Vague! But I do get it. So on that tip⦠which game do you want to talk about first?
Jason: What about the one thatsurprised us all yesterday? Earthbound, the quirky cult classic that is actually much more traditional than you might expect. So I know youāve never played Earthboundābased on what youāve heard so far, what do you know about it?
https://lastchance.cc/is-earthbound-coming-to-the-wii-u-today-825120140%3C/a%3E%3C/p%3E
Kirk: I know that the music is great. In fact, I know that the music is so good that everyone I tell that Iāve never played the game is all, āDUDE WHAT THE FUCK IS WRONG WITH YOU ETC ETC!!ā So I know that I really want to play it. In fact, Iām buying it off of the eShop as we speak. That said⦠I still wish it was on 3DS.
https://lastchance.cc/the-many-samples-and-sound-alikes-of-earthbound-5887789%3C/a%3E%3C/p%3E
Jason: Why? Itās portable in your house. And you donāt leave your house.
Kirk: Shut up, I do too! I like⦠go to the sandwich shop sometimes⦠and stuff. I do stuff!
Jason: What else do you know about it? Anything about the story, or the characters, or the world?
Kirk: Iāve heard bits and pieces, but it never quite jells in my memory because I havenāt played the game, and it all sounds so dreamlike and abstract. I really want to play it, just because Iāll talk about somethingāsay, āI wish there was a JRPG that took place in the real world!āāand people will be like, dude, Earthbound. But I donāt know much thatās solid. Why is this game so crucial and beloved?
Jason: For starters, you get to play as a bunch of real kidsānot elite warriors or hardened killers, but real-life genuine children. Theyāve got psychic powers, sure, but they also get homesick. (The only way to cheer them up is by calling mom).
Kirk: Aww.
Jason: Part of the charm also draws from the world, which is sort of a surrealist take on real life. There are shopping malls, but they get attacked by aliens. Thereās a big city, but itās got a dark side. Itās interesting. Youāll see.
Kirk: Iām really looking forward to it. Itās weird, isnāt it, how these re-releases get so much attention, and yet they still feel so precious and rare. Like, why on earth isnāt this game also on 3DS? As you so recently asked, why isnāt Suikoden II on PS1 classics? This huge subset of people flips the fuck out every time one of these (amazing) games finally becomes available, but⦠I guess I just donāt quite get whatās stopping them all from being available all the time. You write a lot about localization effortsāwhat would you say the biggest holdup is?
https://lastchance.cc/its-time-for-konami-to-bring-suikoden-ii-to-psn-756789854%3C/a%3E%3C/p%3E
Kirk: I mean I can only imagine that there are at least SOME issues going on that we donāt know about. It seems so simple, which usually means that it isnāt. But, okay, okay, we could theorize all day. Moving right alongāspeaking of kids fighting monsters, I want to talk to you about Ni No Kuni
Jason: Such a wonderful game.
Kirk: You are really, unreservedly positive on this game! And Iām very fond of it, but I also found several aspects of it to be pretty annoying. Iāve been wanting to bug you about the gameās combat for a little while. I thought it was so, so profoundly irritating at times that it really did wind up coloring my view of the game. How were you able to enjoy it so thoroughly? Or am I overstating your position?
Jason: Tell me what you didnāt like about it, and Iāll tell you why youāre wrong.
Kirk: Okay. Generally speaking, I thought the battle system was incredibly awkward, and that it didnāt mix turn-based and real-time very well. (And it didnāt help that the battle music was super annoying.) The biggest problem was the awful interfaceāyou had to flip through your commands one at a time, rather than being able to access them in a radial menu. So it was far too easy to overshoot a command and get spammed by an enemy.
Also, you couldnāt pause the action and switch from character to character, which would have made it a ton easier to actually use your party members strategically. (And damn was the partner AI daft.) The ādefend allā command was great, but it was introduced too late and it didnāt tell your own character to defend. It all added up to make the combat feel finicky, chaotic, and impossible to truly master or get my head around. As I mentioned when I subbed for this very column, I love turn-based combat. But I donāt necessarily mind an active JRPG combat system when itās done well. I just didnāt feel like this one was done all that well. Do you really think changing the things I just mentioned wouldnāt have made the game more satisfying and fun to play?
https://lastchance.cc/turn-based-combat-is-the-best-kind-of-combat-5990831%3C/a%3E%3C/p%3E
Then again, I grew up in the NES days, when games were super-difficult and weird quirks became challenges, not blemishes. When weird hit detection issues made enemies almost impossible to attack properly in Ironsword, my goal was always to find the right angle and figure out how to get past that. Itās a feature, not a bug! So maybe my critical eye is a little bit different than yours.
Kirk: So thatās you telling me how Iām āwrongā about the gameās problems, eh? That doesnāt really make me feel any more charitable toward Ni No Kuni, though it makes sense that youāre viewing it in a different context and with a different eye than I am. I feel like Iām seeing stuff thatās just there, and when I see problems like those, I canāt help but wish for the better game that exists beyond them. But I do see what youāre saying. I think in this case the annoyingness of combat did hurt the overall game, for me. But I still really liked Ni No Kuni, despite those gripes. I mean⦠was it Chris Kohler who said that gamers have been on a diet and this game was a cheeseburger? I totally get what he was saying. It was a wonderfully beefy game.
Jason: Well, Iām just couching my unabashed love for all of Ni no Kuniācombat includedāby pointing out that I have a high tolerance for what others may see as annoyances. I looked at the quirks of Ni no Kuniās combat (like, for example, not being able to pause to think) as fun challenges, and they made tough battles all the more satisfying to beat.
Kirk: Itās really just another example of how different literacy in a given genre, be it JRPGs or fighting games, gives a different and interesting critical perspective. Even though Iām right. But anyway! Moving on to the other game that came out around the same time, letās talk about Fire Emblem: Awakening. I sense that maybe you and I are in slightly different places on that game, as well. I LOVED it, Iām partway through my second playthrough. Where did you wind up coming down on Fire Emblem?
Jason: I also liked it, but I donāt think itās the best game of the year. Itās a wonderful, yes, and Iād recommend it to anyoneāespecially people who havenāt had a chance to spend tons of time with the likes of Shining Force II or Final Fantasy Tacticsābut the story is pretty much nonsensical.
HERE COME SOME FIRE EMBLEM SPOILERS
Kirk: Itās funny, I felt that way about the story as well, at least for the first half of the game. Then, at some point, it all starts to come together. And the fact that the whole story wrapped up with such an epic, satisfying finale really killed me. Itās definitely one of my favorite games of the year, and also one of my favorite soundtracks. Iām curious, how far did you get in the story? Did you manage to get a any sense of why the characters have become so meme-ready and beloved?
https://lastchance.cc/fire-emblem-awakening-has-one-hell-of-a-grand-finale-5986788%3C/a%3E%3C/p%3E
The writing is excellentāthe folks at 8-4 deserve mad props for that localizationābut no matter how interesting the characters and their relationships are, the fact remains that Fire Emblem: Awakeningās plot is still about a dude whoās secretly a dragon.
Kirk: The time-travel and doppelgƤnger mess really werenāt really what I liked about the story, or the endingāit was the way the characters Iād known and given a shit about all rallied to help me, coupled with the way the final battle played out for me specifically. That extra junkāthe twin-dragon mess, the fact that my kids came back in timeāthat didnāt do much for me, either. But man, seeing these people Iād lived with for so long rally together to pull my character out of his reverie, and seeing my character sacrifice himself to save the world⦠it was pretty great! Though Iāll freely admit that the amazing music was a big part of what sold it for me.
https://lastchance.cc/fire-emblem-awakenings-amazing-musical-milieu-5983555%3C/a%3E%3C/p%3E
And yes, I know, okay, if youāre going to pull out the āthe game you havenāt played did it betterā card, I canāt really argue with you. One day Iāll play Suikoden! Promise. But until then, I thought Fire Emblem was just brilliant. It signaled the turning of the tide for the 3DS, and I canāt think of the last time a game singlehandedly did that. And I definitely agree about the localizationāthose guys did fine work. Iāve come to be much more aware of localization work than I used to be, largely because of all these JRPGs Iāve been playing. It really is amazing how much of a difference good localization can make. Both Fire Emblem and Ni No Kuni benefitted hugely from having good people doing their translations.
https://lastchance.cc/dont-look-now-but-the-3ds-has-become-the-best-gaming-m-5984276%3C/a%3E%3C/p%3E
FIRE EMBLEM SPOILERS HAVE CONCLUDED
Jason: Have you played any games this year with really bad localization?
Kirk: Thatās a good question. Iāve played games where the writing was more ācharmingā than genuinely āgood.ā Like, Iām finally playing Valkyria Chronicles and while the story is pretty cool and the characters have some real depth, itās also all a little bit⦠well, gormless? Is that the right word? Itās a bit wide-eyed and goofy. Meanwhile, playing Final Fantasy IX has made me realize just how much better the localization in that game was than my beloved Final Fantasy VII. (Didnāt you tell me FFIX was localized by the same guy who did Ni No Kuni?)
Ditto Apollo Justice, actuallyāthat game has great localization, probably better than the earlier Ace Attorney games. So, Iām not sure if Iāve played any games with bad localization, but Iāve played enough games on the spectrum to start having an appreciation of when a localization is really good
Jason: Yeah, Richard Honeywoodāheās a really talented dude who has headed up localization on a lot of awesome games. On the flip side, when you do wind up playing Suikoden, youāll see what bad localization is like (and how itās sometimes worth looking past anyway).
Kirk: Well. I sense weāll have a lot more of this kind of thing to talk about as we keep going. But weāre out of time for this week, yeah? I think Iām gonna go play some Earthbound, and dream of a day when I can finally play Suikoden II. If only so youāll stop bugging me about it.
Jason: You do know that when you finish Suikoden II Iāve got a long list of other JRPGs for you to play, right? Thereās Xenogears, and Lunar, and Soulblazer, and Secret of Mana, and Lufia 2ā¦
Kirk: It never ends.
Random Encounters is a weekly column dedicated to all things JRPG. It runs every Friday at 3pm ET. You can reach Jason at [emailĀ protected]. You are encouraged to yell at both Jason and Kirk on Twitter at @jasonschreier and @kirkhamilton