Another year, another crop of video game paintings doing their best to class up the place.
I invited my artist friend Curtis back to lend their expertise to my folder full of screenshots of this yearâs video game paintings. We saw a lot of references to existing artists, as well as a lot of strange lighting choices.
https://lastchance.cc/the-year-in-video-game-paintings-1790382713%3C/a%3E%3C/p%3E
Prey
Prey is one of the first games Iâve seen that has its own artist statement, which you can find early on in the game. It shows how much thought the developers put into the art that fills Talos I and also explains why it feels so unified.
I made an executive decision that the sculpture the statement references counts as a painting because itâs in a frame.
With its black lines, sense of movement, and the way it busts out of the frame, this piece seems to reference the mimics that torment you through the game. I thought it was a nice thematic touch.
Curtis: This piece is very techno-modernist. It reminds me of Lucio Fontana. It feels like real art in a video game.
Again, I thought the lines felt a bit like the mimics. The alpha and omega theme feels echoed through the game as well with its questions of humanity evolving. I like its shapeâas we learned last year, video games seem to love weird-shaped canvases. I really like this piece.
Curtis: I think it looks like a screensaver.
This feels very Gustav Klimt to me, with the color and the design. Itâs weird how the pictures are sort of floating in the frames. Iâm really impressed that theyâre hung so level; thereâs no way I could pull something like this off in my bedroom.
Curtis: The linear order theyâre hung in is interesting, like itâs depicting roots, buds, and then full trees. It feels very interior design, though, like something youâd buy at Pier One.
Curtis and I then discussed if weâd ever actually been to a Pier One. They had, and I have vague memories of being a little kid and running around some store with a lot of very big baskets, which was either a Pier One or a design store that was actually on a pier.
Like the statement at the beginning says, these are all very space-themed, with this great sense of orbits and launches. All of these paintings are lit from above, which Curtis and I discussed last year as being kind of annoying because of the glare. One of the lights is out here, though, which is a subtle hint at the disarray Talos I has fallen into.
Curtis: This reminds me of Frank Stella but with this slight hint of futurism. The lighting is a very bank lobby way of lighting a painting, though.
PlayerUnknownâs Battlegrounds
I think this painting looks like those weird round towers you find around the map (which Curtis calls âwizard towersâ). As far as I can recall this is the only painting Iâve ever seen in the game, but Iâm probably just freaking out too much to ever notice any of the other ones. I took this screenshot while playing with Curtis, after which I probably did something stupid and got us killed.
Curtis: It looks like a Photoshop filter. Judging from the map, I think this is in the lighthouse. Iâd like to believe the person who lived in the lighthouse painted this. Itâs a bit Thomas Kinkade, with the path leading up the tower and everything.
Agents of Mayhem
This game kind of came and went, but itâs a lot of fun. Your boss, Persephone Brimstone, has a ton of paintings, mostly of herself.
Curtis: This is very art nouveau, and the pattterning is cool. But everyone in video games lights their paintings from above! Itâd be nicer to have spotlights hooked up in your ceiling, but that would be expensive.
I found this to be true, but that said, Persephone owns a spaceship, so she could probably afford it.
The dialogue here has Persephone saying this work is âstriking yet so subtle,â so
my question is which came first, the dialogue or the painting? Did the
writers stare at this painting and then write dialogue around it, actually finding it striking but subtle? Or did
the writers create the dialogue and then the artists had to create
something that matched it?
Curtis: The lines are very elegant. The monochrome kind of bores me; it looks like this digital thing where maybe there was color but then they knocked it back. Iâm bothered by the detail in the hand versus the looseness in the rest of the painting and the slight abstraction in the rest of her.
After Curtis mentioned this, I couldnât stop staring at her hand. It started to really freak me out.
Curtis: This is âJoan of Arcâs Death at the Stakeâ by Hermann Stilke. Itâs in the State Hermitage Museum in Russia. Itâs actually the right hand part of a triptych. Is this a print or is it supposed to be the original?
I was very impressed with Curtis identifying this so quickly. It also begged the question of why Persephone only has one part of it, and how she got it in the first place.
Curtis: Maybe she licensed it for $575 through Getty Images.
Curtis: This looks like the way art is sometimes stored in the Whitney, like when youâre researching something. It looks like a sort of fake Picasso. I like the bottle of whiskey next to the skull.
I donât know if thatâs a bird in a scarf or a tea kettle, behind what looks like a shopping cart wheel.
Curtis: Itâs about vice and death.
Wolfenstein II: The New Colossus
Wolfenstein has some great posters, but it also has a lot of great paintings.
I canât remember whose room on Evaâs Hammer this is. I want to say Fergus, but it might just be because it seems like old man art, like something your uncle would have in the office he doesnât really use.
Curtis: Itâs very âgreat American landscape paintings.â Whereâs the painting of the mallard, though? Thereâs always a painting of a mallard.
This is the painting thatâs behind the set in the scene where you film the movie for Hitler, a line which is as bizarre to write as the scene was to play. Note that it is not lit from above.
Curtis: Yeah, itâs that same bar light, but from below. Itâs very melodramatic and looks like a villianâs palace. It doesnât seem like the kind of painting Nazis would like, thoughâthey wanted to show the triumph of human bodies, Greek culture, yadda yadda. This seems too gloomy.
This is the painting that Max is working on the whole game, and then you see it all together in the end. It feels almost too 60s to me, but at the same time it makes Max feel very of the moment. Itâs like he wanted to copy the thing that would have been considered cool in the 60s, which feels like a very 60s thing to do. I suppose they would have gone on to exploit Max in the art world in the 80s.
Curtis: Thereâs a play on this being the kind of art that Hitler would have denounced as degenerate. Itâs so intentionally outsider art
I donât think itâs the boat you live on, but I like that the boat has a painting of a boat in it.
Curtis: This is based on Arthur Beaumont I think, who was a big American Naval artist who died in 1978 and was commissioned by the Navy to make paintings.
I like how well this painting fits in this nook. That was either very good luck or they bought a frame that would make it fit.
Curtis: This is somewhere between cubist and surrealist, Joan Miro/Paul Klee kind of deal.
Night in the Woods
Night in the Woodsâ art is mostly historic, which fits the game really well.
I think all the miners look worried instead of heroic, which is weird, but also good foreshadowing for the stuff thatâs going on around Possum Springs.
Curtis: Yeah, they look like theyâre running from something in the mine. Because Night in the Woods is already such an arty game, I like that the art in it is just the reality.
There are a lot of things in Maeâs house that could be paintings but are actually photos, which is one of the tricky parts of identifying video game paintings. I find these hangings weird because there are bird people in the game, so are they supposed to be people or what? Which also begs the question of the clock. Imagine having a clock like that, like the board game Operation exceptâŚa clock.
Curtis: They feel like very working class family home decorations.
Curtis and I then debated what these were for a while. I thought maybe they were cross-stitches. Curtis thought they were plates. I donât understand people who put art in the kitchen, but I have a very small kitchen.
Curtis: I lived at this house for a year where these people had paintings of eggplants in their kitchen.
I like that so much of the art in this game conveys stuff about the town, but then thatâs sort of the function of public art. It feels
super thoughtful as opposed to just throwing something in a frame.
Curtis: It conveys something right away about people who are proud of their town and its industry. Before youâve even seen the town you know what type of place it is.
Dishonored: Death of the Outsider
Some of these may have been in Dishonored 2, but I didnât feature them last year, so I thought they deserved another chance. The Dishonored games have so much great art itâs hard to keep track.
Curtis: The Dishonored paintings are always so good and painterly. It actually feels like paint getting smooshed around.
This is one of the collectible paintings. I like that itâs reminiscent of other areas in the games, like the Dust District and a bit the Shindaerey mines.
Curtis: It reminds me of one of my favorite JMW Turner paintings, âThe Fall of an Avalanche in the Grisons,â even though it doesnât look much like it. Thereâs the same movement and tension of exploding out but not yet fully.
I feel like I definitely saw this in Dishonored 2, but I canât get over how weird it is. What is the monkey doing? Why is it in, like, a bank lobby?
Curtis: Theyâre looking at it like itâs stuffed. Maybe itâs in the Royal Conservatory?
Iâm embarrassed to admit I didnât think of that. I actually thought it was just a live monkey running around screaming and someone made a painting of it.
Curtis: I like that better.
I like these because of how theyâre shaped and how theyâre hung so close to the ceilingâI think Iâm standing on top of something here. The right one I think is the area in Dishonored 2 where you kill Paolo, because I remember running up and down those stairs while everyone chased me. The one on the left makes me think of the area outside the Hounds Pits Pub but I donât think it is. Itâs weird that people have paintings of random parts of town in their house. These would be important areas in the game, but they donât seem like theyâd matter that much to people who actually live in the world.
Curtis: The one on the right looks like an industrial drawing, which I like. It seems like a byproduct of concept art being able to be used in a video game.
This painting is terrifying, but also not lit from above.
Curtis: Yeah, the lighting is nice. I like the colors and the sense of scale. Itâs great! Itâs a little Wyeth-y.
It reminds me of the end of Inside.
Thereâs a very Atlas Shrugged quality about this one.
Curtis: Industry!
The Long Dark
I debated for a long time over whether these were photos or not. Mostly they seemed too big and too carefully composed, unless someone was a very good photographer. Apologies that theyâre a bit dark; thereâs not a lot of indoor lighting in The Long Dark
This one seems way too perfect to be a photo. Thereâs no way the deer would stand around like that, especially in this game.
Curtis: I like the clumpy brushstrokes. This feels like the same kind of painting that was in that one Wolfenstein room. Itâs like how people in New York have big abstract paintings of buildingsâyou can look out the window and see the buildings, but you want to see them in your house.
This one has to be a painting. Unless itâs a photo of, like, a mom and some kids in a very sad waiting room, crammed together on a tiny bench awaiting some very bad news?
Curtis: Itâs like, who lives here and vacations here? What is it like when youâre not dying? This painting gets at that, like a family sitting on a dock on a lake.
What followed was about five minutes of me staring at this, realizing Curtis is probably right that itâs people on a dock, and having no idea what I was thinking. Why would you paint a crappy waiting room? Art, man.
Curtis: This is the PUBG lighthouse. Thereâs someone in that lighthouse, right now, making a painting of The Long Dark cabin youâre in.
Bonus art
Obviously.