When Obsidian took over from BioWare to develop Knights of the Old Republic II, the game was famously (and forcibly, by Lucasarts) shipped āincompleteā. Only when modders reinstated a bunch of cut content could we enjoy the full experience the developers had planned for the game.
Much the same happened when the studio took over from Bethesda to handle Fallout 3ās follow-up, New Vegas. While nowhere near as critical to the userās enjoyment of the title ā KOTOR IIās biggest cuts were literally at the end of the game ā thereās still a bunch of stuff floating around as stray code on the disc that never made it into the finished product.
Modders have been picking at the edges of this for a while now, but this week a user by the name of Moburma collected it all in one spot, outlining where the cuts were made and what they consisted of. Even better, heās made most of them available for download as mods, meaning you can slide them in and enjoy whatās basically an extended edition of the game.
UPDATE ā To be clear, Iām not implying these cuts were anywhere near as drastic as those in KOTOR II, nor that this is somehow the definitive edition of the game. As the modder explains, much was cut for good reason. Whatās āmuch the sameā is the fact the cut content is now playable.
Fallout New Vegas Cut Stuff [Cutting Room Floor]
moburma80 [New Vegas Nexus]