Jason Fader and his team were sitting in a bar, drinking. Commiserating.
Earlier that day theyâd all been laid off from their jobs at Obsidian Entertainment, where they helped work on games like Fallout: New Vegas and an unannounced project called North Carolina. When North Carolina was axed, Obsidian had no choice but to let the team go. It was grim. Job opportunities were limited. Some of the teamâparticularly artists and designersâwere worried theyâd have trouble finding gigs.
Five months later, theyâve all got gigsâand an ambitious plan that promises to give us a new way to play video games.
âI wasnât planning on starting up a studio again,â Fader told me. Heâs a longtime veteran of the industry. Heâs worked on games like World of Warcraft and helmed production on the DLC for New Vegas, Obsidianâs excellent post-apocalyptic role-playing game.
âI was just going to call it quits after Obsidian, maybe go back to Blizzard or something,â he said. â[But] everybodyâs kinda turning to me⊠they all looked to me, asked if I was gonna start up a studio.â
So he did. He re-launched Iocaine Studios, the indie company he had started before Obsidian, and brought the majority of his team aboard. (Fader says he canât pay them yet, but he takes them out for pancakes every weekend.)
Now theyâve got big plans. Theyâre simultaneously developing three games. One is a SimCity or Civilization-like town builder called Steam Bandits: Outpost. The second is sort of an action-RPG inspired by games like Privateer and League of Legends. The third is a flight simulator not unlike Crimson Skies
Hereâs the catch: all three of these games will take place in the same persistent universe. Youâll be able to interact with people who are playing the other two games. And youâll be able to team up to make your characters better.
âIf my girlfriend loves town-building games, she can play Steam Bandits: Outpost on her iPad, build up a town and stuff,â Fader said. âIâm playing the other game⊠one island I visit and trade with could be her island. I can link up with her and sheâs on my friends list. I can visit her island at will. I can link my captain up to her island as my port of call. Any time I go on a quest, she gets a reward as well since sheâs sponsoring me. And any time she produces stuff, that gives me a little boost.â
There will also be quests that span multiple games, Fader says. âLetâs say in my captain game Iâm on a quest. I pick up a really weird item, a crafting recipe. Now thereâs no crafting in the captain game; itâs RPG and combat focused. I can take this [recipe], hand it off to my girlfriend whoâs playing the town-building game. She can build it up. I can equip it on my airship⊠Weâre taking quests a layer above an individual game and spanning it across an actual game world.â
Sounds neat, right? It also sounds ambitious. And like most ambitious game makers nowadays, Fader has started a Kickstarter for his project, asking gamers for $30,000 to help him release the first game of this three-pronged series by November. Right now theyâve raised around $10,000. They have 11 days to go.
(I asked Fader what heâll do if he canât meet his Kickstarter goal. He says heâs been approached by publishers and angel investors, and that heâll figure out a way to fund this project either way. Heâs passionate about this. âNo matter what, I will find a way to make this game,â he said. âThis game has to happen.â)
Theyâre avoiding Facebook. The first game will be released on Steam, iOS, and Android. The second game, just Steam. The third is slated for digital release on the Xbox Live Arcade and PlayStation Network. All three games will cost nothing to play.
Diet Civ
Fader describes Steam Bandits: Outpost as âkind of like a diet version of Civilization.â Itâs got shades of SimCity and Tropico too.
Hereâs the premise: Youâre working for a major company that controls all of the steam in the world. (In this lore, steam is a rare and precious resource.) Theyâre investing in you to settle on an island, build it up, populate it, and turn a profit. To do this, you can construct different types of buildings: inns to hold people, for example, or taverns to get them drunk. Power generators to keep everything running.
Youâre also in charge of an army of captains that you can send out on various quests. Fader says theyâre inspired by companions in BioWareâs online game Star Wars: The Old Republic. You can level up these captains, give them equipment, and boost up their stats and skills as they go from mission to mission doing things for you.
(Fader, laying out some not-so-subtle Firefly references, gives me an example named Captain Melvin (or Mel) Reynolds of the ship Tranquility. Who eventually gets himself a brown coat.)
As you keep playing, youâll be able to train captains, collect resources, and grind out large amounts of money. And you can eventually amass an entire empire of floating islands. All without paying a thing.
Free-To-Pay
Steam Bandits: Outpost is a casual game, but itâs not a Facebook game. It will be free-to-play, but not exploitative. It will have microtransactions, but it wonât keep you jailed until you spend money on them. And it definitely wonât ask you to spam your friends with notifications.
âThat is not playing together with a friend,â Fader said. âThat is just bugging the shit out of them⊠Iâm calling us the anti-Facebook game company. That model just needs to die a horrible death.â
âIâm calling us the anti-Facebook game company. That model just needs to die a horrible death.â
So when Fader calls Steam Bandits: Outpost casual, what he means is that it can be played in short doses. He compares it to Puzzle Quest or even Torchlight, games you can enjoy during both quick and lengthy sessions. He has the lofty goal of making Outpost appeal to just about everyone. Especially those of us with long work hours and not as much time to play games as we used to have.
âIâm making this game for the hardcore player that does not have time to be hardcore anymore,â Fader said. âThe part-time hardcore player. I grew up playing games like Civilization and SimCity and Tropico and it pains me that I donât have time to put so many hours into them. I canât sit in front of my computer and just play.â
The key to keeping it appealing, Fader says, is not limiting the amount of time that we can spend playing it. Steam Bandits: Outpost is free-to-play, a term that has been stigmatized by companies like Zynga that use âenergyâ systems to restrict your playtime. Fader canât stand it. He calls it âgaming paralysis.â
âItâs dumb. Itâs business-driven design,â Fader said. âWhen these guys were designing their games, the first question was âHow can we get players addicted and then take away their addiction so we can get money from them?'â
Not that Fader and his team donât want to make money. But their microtransactions are more like League of Legends or Team Fortress 2. Youâll be able to spend real money on outfits and accessories, not playtime.
â[Steam Bandits] is pay-to-style,â Fader said. âNot pay-to-win or pay-to-continue-playing.â
And if Fader has his way, Steam Bandits wonât just be a set of good casual games. This will be a set of good casual games that changes what casual games bring to the table for people who like video games. These will be the type of games that wash out âthe bad taste Facebook games are making on the gaming industry,â Fader says.
Itâs passionate. Itâs ambitious. And maybe it wonât work. But itâll be a fun experiment to watch.