In many ways, Playstation 3 first-person shooter Resistance was a return to their roots for the studio behind Ratchet and Clank and Spyro the Dragon.
First-person shooters were what got founder Ted Price into the business of making games.
The first game Insomniac Games made was shooter Disruptor for the Playstation.
âWe were working with Universal Interactive Studios,â he said. âWhat we did was our own grassroots marketing when it came out. We had a poster and a T-shirt. They said âThink Fast, Shoot Fast, Kick Ass.â
Price started up his company to make shooters because that was the sort of game he loved to play.
âI want to make something like Doom and I had no problem plagiarizing Doom,â he said.
When the chance to make a shooter for the Playstation 3 came along from Sony, who knew they needed a hardcore game for the launch of their new console, Price jumped at it.
âIt was fun to go back to that excitementâ he said. âBreaking out of that Ratchet mindset.â
But breaking free of the series, after five games and seven years, was harder than expected, Price said.
âThe first iterations looked nothing like Resistance,â he said. âThey were a little cartoony, it was half between mature and half teen.â
Still the basic premise was there, a game set on an alternative 1950âs Earth dealing with an alien invasion. That was the anchor.
Resistance finally came together and found its own passionate following. Now working on the third game in the series, Price says the company is learning to listen to those gamers.
Resistance 3 brings with it a lot of the things that fans of the original title thought was missing from Resistance 2, he said.
âI know when we released Resistance 2 we changed up a lot of stuff that fans werenât happy with,â he said. âWeâve brought back a lot of that in a game thatâs far superior.
âOur goal has been to make a game where it feels really good to shoot Chimera.â
While Insomniac has always been very open to using the latest console technology in their games, Price still wonât talk about the possibility of Move controls in Resistance 3.
I talk him through my own experiences playing Killzone 3. In many ways, playing with the Move felt like a better experience to me, I tell him.
He seems genuinely interested.
âMove is a great technology,â he says, âBut Iâm not going to say anything aboutâ its possible use in Resistance 3.
While Insomniac isnât working on the upcoming Resistance game for Sonyâs NGP portable, Price says that theyâre âalways availableâ to Nihilistic who is making the game.
âOur expertise is on the traditional consoles,â he says. âI personally think itâs important to take what youâre good at and do the best possible job.â
The goal is to keep these portable Resistance titles, like Resistance Retribution before it, separate but connected.
âFans who play the NGP version will feel like itâs part of the Resistance franchise,â he said.
As Insomniac makes the leap from essentially single-platform development to games made for two consoles, there are some things to keep in mind, Price says.
âWe know about the technological challenges,â he said. âThe Playstation 3 versus any other platform, the PS3 is on Blu-Ray. Any other platform has half of the storage space, so we need to be careful about how weâre laying it out.â
Price says the studio is very excited about supporting Sony fans, but theyâre also looking forward to taking their name to an entirely new audience.
âThe Xbox 360 community is thriving,â he said. âI understand the (negative) reaction some PS3 gamers have had completely. When youâre a fan of a franchise or developer or platform change can be scary.â
The bigger concern that gamers seem to have about the leap to multiplatform, Price said, was that Insomniac may not be prepared for it.
âThe worry most people had was that because we were going multiplatform with a franchise we wouldnât deliver the same level of polish with that game,â he said.
Price says that the team has always been cross-platform gamers and that has really helped.
Very little is known about the game Insomniac will make for the Xbox 360 and PS3 other than that it is part of a new universe and that Electronic Arts will be publishing it.
Price only tells me that the coming game will be something different for the studio, a chance for them to branch out.
âWhat is great about being an independent developer is that we make the calls on what we create,â he said. â We arenât a racing studio, shooter studio, platform studio. We just make the games we like.
âWeâve never been afraid of branching out.â