I love that door-kicking moment. In a military first-person shooter, it’s the moment when you rush into the room and everything goes all slow-motion — can you pick off all of the enemies in time? In Gun Media’s Breach & Clear, it’s the moment you find out if your men live or die.
Crafted by Gun, Saturday Morning Cartoon RPG‘s Mighty Rabbit and ex-Infinity Ward man Robert Bowling, Breach & Clear is a tactical strategy game that doesn’t mess about with flowery naming conventions. The task of your four-man Navy SEAL, Special Forces, Army Rangers or JTF2 squad is to enter a building occupied by the enemy and make sure that whole “occupied by the enemy” part is no longer the case once you’re done.
https://lastchance.cc/saturday-morning-rpg-is-chock-full-of-cartoon-goodness-5898656%3C/a%3E%3C/p%3E
The most important factor in the game seems to be the direction squad mates are facing when the turn ends. Round a corner with your side to a doorway, odds are the enemy is going to get a clean shot at your soldier, and suddenly your four-man squad isn’t anymore.
Planning your moves feels important in Breach & Clear, but there seems to be a random element at play here that keeps the player guessing. A mission might play out one way the first time you run your men through it, only to have the enemy react completely differently the next. This does wonders for replay-ability, but brings the importance of the players’ input into question.
There is gear to buy, and weapons can be customized. This is not a free-to-play game, so the purchaseables are more geared towards impatient players who don’t want to wait to unlock things — gear that makes a real difference in play can generally be purchased.
As I ran through the available missions (many more are planned, along with additional game types) I found myself playing an odd sort of meta-game within Breach & Clear. I would penetrate deep inside an enemy stronghold, and then I’d see how quickly I could get my men wiped out. Maybe breacher Justin Norman would accidentally drop a grenade. Perhaps weapons sergeant Ethan Schmitt would tell a joke, causing the rest of the squad to turn towards him instead of the door through which the enemy would no doubt be streaming any second. I started playing How Not To Breach & Clear, incredibly pleased that the game was flexible enough to allow me to do so.
The controls may be a bit finicky; the action somewhat random, but with so much flexibility and room to play, I get the feeling that Breach & Clear could grow into something much bigger than four guys kicking down a door and looking in the right direction. Best pick it up at $1.99, before the regular price kicks in.
Breach & Clear
Genre: Squad Tactics
Developer: Gun
Platform: iOS
Price: $1.99 (Normally $3.99)