Itās Black History Month, that time of year when people look at exceptional achievements and moments having to do with African Americans and black culture. What does that have to do with video games? Sadly, not a whole lot. Thereās such a paucity of black characters and creators in video games that itās difficult to discuss the same sort of exceptional achievements and moments. Because there arenāt very many.
I decided to start up one such conversation anyway, pulling in David Brothers of The 4th Letter. I only know Brothers online but have always enjoyed his writing about comics and video games, especially when he touches on race. What follows is a back-and-forth between he and I, where we talk about how to possibly increase the ranks of African-Americans in video games, on the screen and behind the scenes.
***
David,
I wanted to talk to you because Iāve been thinking about Black History Month. Actually, Iāve been thinking about how to think about Black History Month, and race and diversity as it concerns video games. Youāve done a lot of great writing about racial realities as theyāve been rendered in comics and lived by its creators throughout history. Reading through that work over the years, I think we agree on why talking about this stuff matters. Gamesālike movies and books and musicāreflect what their creators see in the world, where they find their escape and what they think is worth talking about. Whenever I write about race and games, I inevitably get the, āWhy does it matter? Why canāt we move past this stuff?ā And the answer is that racism still exists and the attitudes and stereotypes that sprang out of practices and institutions like Jim Crow still live on in society. Acting like it doesnāt exist doesnāt defuse it.
The truth about the video game industry is that, relatively speaking, there arenāt a lot of black people. The vast majority of forward-facing game-makers are white or Japanese guys, as are most of the main characters. That isnāt a bad thing, and I certainly donāt think itās any kind of conspiracy making it so. But itās hella boring to look at. Moreover, this state of affairs makes the games medium feel strangely walled off, like itās surrounded by a force field that repels the real world.
Thatās why I wrote my piece about black characters in video games last year. I feel like better portrayals of race could help the medium on its way to feeling more well-rounded and more grounded. I would hope that more women making video games means you donāt get a tasteless bikini torso as a promo item. And I would hope that more black people making video games means you donāt get NPCs like Letitia from Deus Ex: Human Revolution. None of these assertions are givens, but at the very least, it helps to lower the chances that we do.
https://lastchance.cc/come-on-video-games-let-s-see-some-black-people-i-m-n-5897227%3C/a%3E%3C/p%3E
Itās not any more automatic that a more diverse game industry would produce more progressive games than it is that a mostly male white and Japanese industry would never produce progressive content. But I nevertheless am a believer that diversity always produces more ideas, more creativity, more conversation and, overall, a more vibrant and interesting creative medium. And Iāve seen that in every other artform and would like to see games blessed with that same good fortune.
Sincerity Versus Satire
Conversations need to be had. But theyāre not happening because the talking will be awkward, heated or uncomfortable. So, stupid me, Iāve been thinking about ways to start these dialogues. It seems to me that thereās a continuum of ways to talk about race, gender, class and other hot-button subjects. On one end, you have a sort of emphatic sincerity and on the other, youāve got the sharp blade of satire.
This state of affairs makes the games medium feel strangely walled off, like itās surrounded by a force field that repels the real world.
The sincerity paradigm has manifested in things like Imitation of Life, Guess Whoās Coming to Dinner or Menace II Society. Works in this tradition try to authentically highlight aspects of real life to create an enlightening melodrama. Thereās an assumption of good faith thatās key to the success of this kind of work. Satirical creations throw good faith out the window. Things like The White Boy Shuffle, Bamboozled or Chappelleās Show throw darts at the polite silence of mainstream cultureās inequalities. You may laugh, sure, but itās always nervous chuckles that come with engaging with work like this. To some degree, the audience is a target of the joke, too.
What about games? One game that gets the sincerity angle right is Assassinās Creed III: Liberation. It doubles as an earnest look at a moment in history and a game that draws on real-world racial dynamics to shape its mechanics. So thereās something on the sincerity end of the spectrum. But I think the issues swirling around sincerity are stifling increased diversity in game creators and characters. People donāt want to be taken the wrong way, especially if they want to make games that somehow touch on race.
https://lastchance.cc/im-surprised-by-how-black-assassins-creed-liberation-5957411%3C/a%3E%3C/p%3E
Thatās why satireāand its ability to lower defense with laughterāseems like a much more attractive option. What I really want is a video game equivalent to Blazing Saddles. Mel Brooksā classic Western comedy homes in on the anxieties of its timeāa post-segregation moment when black and white people are still warily integrating in various social spheresāto fuel its jokes. There are tropes in black arts traditions that game designers can use, too. Cleavon Littleās sheriff in Blazing Saddles has a bit of the trickster in him; he reorders society by going against the grain. The whole movie runs up and tongue-kisses every stereotype it can find. Itās entirely possible that people watching can use them to reinforce really nasty world views but thatās clearly not the filmās aim.
And, yeah, Blazing Saddles is absurd slapstick. But so is the root of most prejudices, right?
Poking Fun At Tropes And The Ridiculousness of Stereotypes
I want a game that pokes fun at the fact that 99.9% of game protagonists look like cousins. I want a game that clowns the thinking that noble savages are still a good plot point in 2012. I want a game that doesnāt feel the need to turn its black characters into thuggish stereotypes just because itās an easy shorthand for being a bad-ass. The Walking Dead was many peopleās Game of the Year in 2012 and it had a black lead that felt more human than any of his predecessors.
Hereās where I throw it to you, David. How often are you thinking of how race shows up in video games? What encourages or discourages you? Is there a creative work from other media that you feel like games can pull some tricks from?
***
Oh man, Evan,
If I said that Iām constantly aware of race in video games, Iād be understating things. Itās one of those things that you canāt stop noticing once you start noticing it, you know? I was a kid when someone pointed out how many black boxers there were in video games at the time (TJ Combo, Balrog, Dudley, Heavy D!, Boman Delgado). That led to me trying to figure out how many other black characters there were in games (Lucky Glauber, Dee Jay, Barret, the DARPA chief from Metal Gear Solid), how many black women there were (Elena, Storm), and how many of the non-boxer characters were something other than poorly-researched stereotypes or embarrassing (basically the DARPA chief, Elena, and Storm). Black boxers are the FedEx arrow for how race is approached in video games.
Black boxers are the FedEx arrow for how race is approached in video games.
Final Fantasy VII was one of the first non-sports games I played with a playable black character, and I remember being bugged that he was written the way he was. Whereād he even pick that dialogue up, considering that heās living in a fantasy land? Anyway, itās been a fair few years since then, and I canāt say as Iāve seen a lot of improvement. The pickings are so slim that I was straight-up floored when Sleeping Dogs not only featured a wide variety of Asian actors in its cast, but actually included something similar to the culturally sensitive conversations Iāve had with my Chinese-American and Chinese friends.
Always The Bridesmaid, Never The Bride
There are more black characters in games now than there were then, which is cool. But at the same time, the types of characters that we see still leave a lot to be desired. Shinobu from No More Heroes is very cool, and I thought Emmett Graves from Starhawk was solid. But black characters are still basically limited to playing the sidekick (Sheva Alomar, Cole Train) or being some type of weird joke (Sazh, Drebin, though I love him regardless). Iāve seen a few games that have really good character customization options, up until you get to the point where you want to go brown, rather than pale, and then youāre out of luck.
https://www.youtube.com/watch?v=3fAzn5nsDO8
It sucks. Itās a bummer. Weāre in a better place than we were when I was a kid and thirsty for brown faces on my TV, but itās like Malcolm X said: āYou donāt stick a knife in a manās back nine inches and then pull it out six inches and say youāre making progress.ā Being the sidekick and comic relief (and sex object, letās not forget) is never going to be enough. I donāt want the video game hero demographic to perfectly match the cultural make-up of the United States, because thatās silly. But I feel like throwing me a couple bones a few times a year isnāt that tall an order, you know?
āYou donāt stick a knife in a manās back nine inches and then pull it out six inches and say youāre making progress.ā
But as down as I am on that side of things, you know what was the most encouraging thing I saw last year? Minorityās Papa & Yo, which I believe you told me about. That was the one game that affected me more than any other last year, often to the point that I had to put it down and stop playing. Part of it is that the central metaphor is powerful and one that Iām particularly susceptible to, but it was really the total package. Playing as a young brown boy trying to come to grips with his father, discovering the world, and escaping from life absolutely murdered me. Thereās a moment in the demo, the part when Quico is walking inside a pipe and you see the shadow and hear the footsteps of Monster, that was the most chilling thing Iād seen in a game since the first Silent Hill
It works so well because it isnāt about being black, or how sad it is to be black⦠Itās just about being a little boy.
It works so well because it isnāt about being black, or how sad it is to be black, which is usually the first thing people go to when trying to incorporate cultural diversity into their work. Itās just about being a little boy. Itās about living, right? And itās treated in the game and in the PR material as being perfectly normal. Itās not a sermon. Itās just a new and incredibly executed experience, like Red Dead Redemption or Devil May Cry or Uncharted
A Wider Range Of Characters Means A Broader Audience
That right there is what I want to see more of: new experiences with new faces that are treated the same as the old faces. I want to see a game of DmCās caliber and quality with a black protagonist and multicultural cast. I want video games to look at Fast Five for inspiration. That movie made something like a jillion dollars and there are exactly two white dudes in the cast. Conventional wisdom says that appealing to the broadest possible audience means a white hero, a non-white sidekick, and a white or latina lady for a love interest is the key to success, but guess what? Itās 2013. People are ready for more.
Itās 2013. People are ready for more.
I want to see some bravery, basically. A willingness to step outside of the lines and turn mainstream games into something the mainstream, all of the mainstream, is into. Maybe itāll take a new twist on the Rooney Rule, where developers have to at least take a look at how their game would look and feel with a non-white protagonist. But my hope is that someone out there looks up and realizes how much more money they could make by broadening their target audience.
What works for you in games right now, in terms of race? Have any characters in games made you sit back and clap your hands because they were so dead-on and familiar? Have you hit any of those moments that make you breathe in real fast and half-laugh in shock, like The Boondocks does to me at least once an episode, lately? Do you even like those moments?
Being the first one to take the leap, especially with nothing else on the horizon, makes you into a lightning rod.
Hereās something else to think about: You mention Blazing Saddles being a good goal for games. I agree, and would actually include Friday, the near-perfect 1995 film starring Ice Cube and Chris Tucker, in that category. But Blazing Saddles had Cleavon Little in front of the camera, Richard Pryor on the script, and a booming black presence in Hollywood to balance it out. Friday had black culture exploding into the mainstream, rap beginning the process of absorbing every other genre, and a string of realistic black condition-type movies like Rosewood, New Jack City, Boyz n the Hood, and Menace II Society to play off of. If you werenāt into Blazing Saddles or Friday, if they offended you or just werenāt your bag, you could easily find an alternative.
Video games, right now, has what, Starhawk, which is so sci-fi as to be abstracted from the wide-ranging black experience, and⦠Resident Evil 5? Being the first one to take the leap, especially with nothing else on the horizon, makes you into a lightning rod. People will expect your game to reflect their values and ideas of what it means to be black, or how black people should behave, especially if a game features a white writer, producer, director, and development team. What do you think about that?
Iāll have an answer for David next week. Until then, please offer up your own answers to the issues and ideas raised here.
David Brothers can be found sitting by the dock of the bay, writing about comics for ComicsAlliance, everything for 4thletter!, and nothing @hermanos