A team from The University of Texas have, along with Romanian computer scientist Mihai Polceanu, won a competition for the âBotPrizeâ, which is awarded to whoever can come up with the most âhuman-likeâ piece of artificial intelligence in Unreal Tournament 2004
Why UT2004 and not, say, Counter-Strike? Because the competition was sponsored by UTâs publisher 2K games, thatâs why!
The contestants were judged by a panel of experts according to their âhumannessâ. The average actual human being scored around 40% on this scale, while the winning AI, UT^2, scored 52%, matching the score of Polceanuâs MirrorBot.
If youâre wondering just how a bot can be tailored to act human, the winners programmed their AIs to do things like hold a grudge (pursuing an enemy if itâs not the âoptimalâ thing to do), move like a human and even act irrationally.
Artificially intelligent game bots pass the Turing test on Turingâs centenary [EurekAlert, via Reddit]