QUOTE | âMost developers never really made money. They were able to stay in the business. But the way the deals were structured, they were basically dead.â â Oddworld founder Lorne Lanning, talking about why capitalism is killing games
Elsewhere in the business of video games this past week âŚ
QUOTE | âAt BioWare, we spent our careers getting people to sit on their butts for hundreds and hundreds of hours. So now this is a way to get kids off their butts and get them outside.â â Greg Zeschuk, co-founder of BioWare, talking about his new game company Biba that creates mobile games for playground time
QUOTE | âI do not like to use the term âFree-to-play. I have come to realize that there is a degree of insincerity to consumers with this terminology, since so-called âFree-to-playâ should be referred to more accurately as âFree-to-startâ.â â Nintendo CEO Satoru Iwata, talking about some of his concerns with making mobile games
QUOTE | âItâs always been massively frustrating to me, the âme tooâ attitude of many publishers.â â Kuju Entertainmentâs Gary Bracey, talking about why theyâve moved from work-for-hire to publishing games
QUOTE | âWe were like, âWow, this is it.â This is the future. Then we decided to bet it all on VR.â â Minority Media creative director Vander Caballero, explaining why the Papo & Yo developer is now developing VR games
QUOTE | âThe decision for us to be on the Super Bowl was decided by a bunch of guys in a hot tub while we were on an offsite.â â Supercell media lead Jimmy Lee, explaining why Supercell created the Super Bowl ad starring Liam Neeson
STAT | $1.7 billion â Amount of money Supercell made in 2014 from its hit mobile games, according to the companyâs earnings report; this is triple its 2013 revenue, and their profits more than doubled to $565 million
QUOTE | âI think the issue with whales is that most developers donât actually psychologically get into the head of whales. And as a result, they donât actually empathize with those players.â â Boss Fight Entertainmentâs Damion Schubert, talking about why we should use the term âpatronsâ instead
QUOTE | âThe seven-year upgrade lifecycle doesnât work in the face of the two-year upgrade cycles for every other hardware platform. Itâs so intrinsically built into how consoles get manufactured⌠Iâd be surprised to see another generation.â â Twitch CEO Emmett Shear, talking about why he expects console generations to change form
QUOTE | âAs you play games, you get impact points and youâre able to use those impact points for causes you care about.â â Tom Kang, CEO of new mobile game company Zig Zag Zoom, talking about how they plan to have game players be social activists
STAT | 2.8% â Amount GameStop revenues rose in 2014, according to the companyâs earnings report; new hardware sales were up 17%, but new game software sales dropped 11% for the year
STAT | 3.7% â Amount digital console game sales dropped in February versus February of last year, according to SuperData; Call of Duty: Advanced Warfare brought in the most money at $31.6 million