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This Week in the Business: Doomed to Repeat History?

What’s happened in the business of video games this past week …

QUOTE | ā€œIndustry veterans will remember the crash of 1983 … Today, the industry runs a similar risk.ā€ā€”Analyst report from Superdata, on the data indicating consumers are resistant to adding more hardware to their living rooms

QUOTE | ā€œI know at least a few women who prefer working in the indie space because they find it less isolating or threatening.ā€ā€”Game designer Whitney Hills, on her insights on gender inequality in the game industry

STAT | $437 million—Amount that Take-Two is projected to make from DLC and microtransactions from GTA V in the next five years; research firm Superdata expects Take-Two to get $206 million of that in the next year

QUOTE | ā€œIt’s always great to have two companies fighting each other. People like it; it creates a news story.ā€ā€”Sony Worldwide Studios boss Shuhei Yoshida, on why the competition with Microsoft is a good thing

STAT | $4.03 million—Amount the Mighty No. 9 Kickstarter collected overall for the game by Mega Man creator Keiji Inafune; by beating all the stretch goals the game will now appear on 10 different platforms

QUOTE | ā€œMore and more the fact that independent games are interesting to a broader public is becoming apparent to the larger publishers.ā€ā€”IndieCade founder Stephanie Barish, on the event that’s drawing over 5,000 people

QUOTE | ā€œIt’s a very bumpy road to get from completely relying on someone to else to give us money to we’re going to do it ourselves.ā€ā€”Double Fine lead programmer Oliver Franzke, on the ā€œDark Agesā€ of Double Fine

QUOTE | ā€œUltimately, without that must-buy product driving us all towards this stuff, I expect that the industry at large will watch curiously, but remain largely unaffected.ā€ā€”Gearbox head Randy Pitchford, on Valve’s announcement of SteamOS and Steam machines

STAT | 64%— Percentage of consumers surveyed by Reuters and Ipsos who have no interest in buying new game hardware; 26% were interested in buying a PS4 and 15% were interested in buying an Xbox One

STAT | 45 million—Number of unique visitors Twitch has each month for its game streaming; the company has just raised $20 million from investors including Take-Two

This Week in the Business courtesy of GamesIndustry International

Image by Carlos Yudica | Shutterstock

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