Whatâs happened in the business of video games this past week âŠ
QUOTE | âBeing too ambitious, as we have seen with THQ for example, is not always a good thing.ââKoch Media co-founder Dr. Klemes Kundratitz, on rapid growth at Koch Media and its publishing arm Deep Silver
QUOTE | âGameStop has at least 10 years of runway left in its core business.ââWedbush analyst Michael Pachter, saying predictions of GameStopâs demise are very premature
QUOTE | âI think retailâs a strong part of our industry and it will continue to be so.ââChris Early, Ubisoftâs VP of digital publishing, saying digital will grow and retail might change, but they will co-exist
QUOTE | âI want to show that you can make an unbelievable game without a publisher.ââBrian Fargo, CEO of InXile Entertainment, on the challenges of creating a crowd-funded game
QUOTE | âThe thing Iâm most excited about is the ubiquity of second screen.ââActivision Publishing CEO Eric Hirshberg, on the features of next-gen consoles that seem most compelling to him
STAT | 19%âAmount that total retail sales of video game hardware, software and accessories dropped in July compared to July 2012; hardware dropped 34% as consumers waited for next-gen, but 3DS sales rose 14%
QUOTE | âTheyâve always been hard to sell.ââDishonored co-creative director Raphael Colantonio, on why Arkane is very happy that its new IP Dishonored sold well enough to become a franchise for Bethesda
STAT | 1 billionâNumber of page views per month that eSports behemoth Team Curse is pulling in; Team Curse expects to clear more than $20 million in revenue this year
STAT | $1.5 billionâAmount that Skylanders games and toys have brought in at retail since the debut of the franchise; so far Skylanders toys have been the top action figure brand in the U.S. and Europe in 2013
QUOTE | âWhen youâre investing millions of dollars, you really want to make a safe bet ⊠but itâs still ultimately just guesswork.ââCraig Hubbard, co-founder of startup Blackpowder Games, on the game creation process
QUOTE | âThe more choice you give players the more difficult giving them a seamless audio environment is.ââMarty OâDonnell, veteran composer at Bungie, talking with other top composers about the evolution of game music
This Week in the Business courtesy of GamesIndustry International
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