QUOTE | âIt will start to tail off because the people who play the games will recognize when theyâre about to be nickled and dimed, and stop playing them.â â MMO pioneer Richard Bartle, arguing that free-to-play games have a âhalf-lifeâ and will soon start to fail
Elsewhere in the business of video games this past week âŠ
QUOTE | âWe look at [the free-to-play business model] as the future.â â Anil Dharni, COO of mobile game giant Gree, laying out all of the advantages the company sees with free-to-play games.â
QUOTE | âI donât think we did a particularly good job marketing it or talking to fans about their expectations for what Dungeon Keeper was going to be or ultimately should be.â â EA Mobile head Frank Gibeau, just before suggesting EA âinnovated too muchâ with the controversial free-to-play reboot
QUOTE | âAt the end of the day itâs the content that sells. We need developers to start making games for it.â â Shuhei Yoshida, head of Sony Worldwide Studios, explaining why Project Morpheus VR is still far from a launch date
STAT | 374% â Amount Ubisoft sales rose in the last quarter over the same quarter last year; thatâs due mostly to Watch Dogs, which has shipped 8 million copies worldwide so far
QUOTE | âWith frequent updates; good and convenient services; thatâs how we fight piracy. I hope it works.â â Paradox CEO Fredrik Wester, talking about his companyâs alternative to using anti-consumer DRM
QUOTE | âWe used to launch 30 games on smartphones on tablets [annually]. This year weâll launch 12 to 14 games.â â Gameloft VP of publishing for the Americas Baudouin Corman, explaining how mobile games are requiring more time and resources to make
QUOTE | âWhile the feedback is appreciated, certain ideas would require us to ask for extra budget.â â Megaman developer Keiji Inafune, talking about his Kickstarter-funded project Mighty No. 9 and why he canât implement all the feedback.
QUOTE | âWe are fortunate to have Xbox in our family to go after this opportunity with unique and bold innovation.â â Microsoftâs new CEO Satya Nadella, affirming Microsoftâs commitment to the Xbox as a key element in the companyâs future
QUOTE | âThere is no reason why inclusivity should come at the expense of an amazing game experience.â â Blizzard CEO Mike Morhaime, responding to a fan letter criticizing the companyâs stance on diversity in its games
STAT | 84.9% â Percentage of the top 50 grossing apps on Apple and Android app stores worldwide that are games; of the 700 apps surveyed, just 50 companies were responsible for 81% of them
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