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This Week In The Business: Making Money Making Games

QUOTE | ā€œI feel people just don’t want to associate making games with making money. It sort of breaks the taboo of making art for art’s sake, which I think is kind of stupid.ā€ – Game Theory president Marguerite Dibble, talking about how many indie developers seem to ā€œromanticize poverty.ā€

Elsewhere in the business of video games this past week …

QUOTE | ā€œSkyrim changed the landscape for role-playing games completely.ā€ – Mark Darrah, executive produce for Dragon Age: Inquisition, talking about how the RPG audience has changed tremendously since the last Dragon Age

QUOTE | ā€œWe see purchase intent well above last year and we see engagement with the brand in social media channels all being markedly up, so I’m still optimistic.ā€ – Activision Publishing CEO Eric Hirshberg, responding to questions about whether the new Call of Duty will sell better than last year’s version

QUOTE | ā€œKill Shot is effectively a complete ripoff of our game Deer Hunter 2014.ā€ – Chris Akhavan, Glu Mobile’s president, talking about the lawsuit the company filed against Hothead Games alleging copyright infringement.

QUOTE | ā€œRemoving the barriers of the anti-circumvention provision will allow players to continue to explore and play games they already own.ā€ – From the Electronic Frontier Foundation’s statement, asking the US government for six DMCA exemptions, including the right to run games the publisher has abandoned

STAT | 6% – Amount of US mobile gamers that provide 51% of mobile game revenues, according to a study from EEDAR; those heavy spenders contribute $293.70 each, the company says

QUOTE | ā€œI certainly wouldn’t characterize the community of fans I know and had the pleasure to engage with as toxic or misogynistic.ā€ – Michael Condrey, director of Call of Duty: Advanced Warfare, talking about his experience with offensiveness and abuse in the game community

STAT | $116 million – The amount of profit Disney Interactive made last quarter, on revenues of $1.3 billion; this is the first time the division has posted a profit since Disney started announcing those numbers separately in 2009

STAT | $1.17 billion –Amount of revenue Activision recorded for last quarter, a record for that quarter; the company said 43% of its revenue was from digital sales, and the company raised its overall revenue forecast for the full year

QUOTE | ā€œWe’re all hungry for it to happen… It’s months, not years away, but many months… We’ve gone out there and set this bar and said, ā€˜We want to get it right.’ We don’t want it to be four or five years.ā€ – Oculus CEO Brendan Iribe, talking about how close Oculus Rift is to being a consumer product

QUOTE | ā€œIt is very smart to build your community during the development of the game… If you already have a community involved, then they will be that initial critical mass to try your game and tell their friends.ā€ – Former Blizzard chief creative officer Rob Pardo, talking about the importance of social media for game development

Top image via Shutterstock

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