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This Week in the Business: The Good, the Bad and the Medium

What’s happened in the business of video games this past week …

QUOTE | ā€œI do think we have to address the good and the bad our medium might do to consumers.ā€ā€”Renowned designer Warren Spector, on how the game industry should take a balanced view towards what it does

QUOTE | ā€œI think about … where I’m going to see a lot of the most disruptive and innovative gaming, I don’t see it in the $250 million budgeted game.ā€ā€”Gears of War designer Cliff Bleszinski on why he thinks Steam Box and Oculus Rift will define the next-gen era of games more than PS4 and Xbox One

QUOTE | ā€œI think it would be really fascinating to see them create a deeply flawed and amazing woman.ā€ā€”Siobhan Reddy, studio director of Little Big Planet creators Media Molecule, on GTA V

STAT | 8.6%—Drop in worldwide PC sales in the last quarter, according to the latest info from Gartner; a consumer shift to tablets was cited as the main reason despite steady business demand

QUOTE | ā€œIt’s good to be bad.ā€ā€”EA Mobile senior producer Jeff Skalski, on the attitude embodied by the re-invention of ’90s PC hit Dungeon Keeper for smartphones and tablets

QUOTE | ā€œUltimately the game designer’s job is to be the advocate for the player.ā€ā€”Chris Swain, head of the New York Film Academy’s game design program, on why game designers should get formal training

QUOTE | ā€œWe also think that [Coca-Cola’s] involvement is going to help convince other sponsors.ā€ā€”Riot Games CEO Brandon Beck, on the rising number of big corporations like Coca-Cola, AmEx and Nissan sponsoring eSports

QUOTE | ā€œThe risk and the time and the cost have been going up and up and up, and that has been reset dramatically.ā€ā€”Veteran designer Richard Garriott, on how Unity has improved game development

STAT | 90%—Percentage of the population of China that said they couldn’t live without a smartphone, from a study by Frank N. Magid Associates; only 43% of Americans said the same thing when surveyed

QUOTE | ā€œThey’re not just marketing partners. They’re partners in helping you optimize and tune the game experience.ā€ā€”Scopely CEO Walter Driver, on the new role of game publishers in mobile games

This Week in the Business courtesy of GamesIndustry International

Image by auremar | Shutterstock

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