Whatâs happened in the business of video games this past week âŠ
QUOTE | âTV, TV, TV. That couldnât be further from the truth, itâs completely the wrong direction.ââTameem Antoniades, Ninja Theory co-founder, on why the Xbox One and PS4 are on the wrong path
QUOTE | âDay One is certainly very important, but maybe too much emphasis is placed on it. The long-term success is built over time.ââSony Canada exec Steve Turvey, on the record-setting launch of the PlayStation 4
QUOTE | âWeâre working unbelievably hard to match demand. I can only apologize in advance to anybody who is let down before Christmas.ââMicrosoftâs Phil Harrison, on the difficulty in making enough Xbox Ones
QUOTE | âFor the core gamer, they still want that disc, and they want value for it after the fact.ââBest Buy vice president of entertainment Chris Koller, on why retail sales will still remain important despite day one digital sales on the new consoles
QUOTE | âDay one digital availability will fast become the norm rather than the exception, which we believe could result in 20-25 percent of gamers opting for the digital download.ââLongbow Research analyst James Hardiman on the increasing importance of digital and what that means for console gamers going forward
STAT | 25 millionâNumber of Wii U units Nintendo will sell during the productâs lifetime, according to DFC analyst David Cole; he feels âitâs looking to do about what the GameCube didâ as âmainly be a system for Nintendo first party productâ
QUOTE | âIf there was a perfect model, someone would be making a lot of money off it right now.ââKris Alexander, chief strategist for gaming at Akamai, on why game companies have problems launching online services
QUOTE | âIn the first couple of years, we expect double the installed base of previous generations.ââUbisoft sales and marketing VP Tony Key, on the companyâs expectations for next-gen consoles
STAT | $3.45 billionâTotal amount consumers in the US spent on video game content in Q3, according to NPD; this includes $1.3 billion on physical game software and $1.75 billion on digital content including mobile
QUOTE | ââNow weâre getting 30 games at a time and itâs definitely a lot harder to rise above.ââTom Ohle of indie developer Renegade Machine, on how Steamâs popularity is making it tougher for indies to get noticed
This Week in the Business courtesy of GamesIndustry International
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