Last week THQ announced that they were dividing up the company into three divisions, core, online, kids and famiily and casual games.
https://lastchance.cc/thq-splits-in-three-core-gamers-get-own-division-5301946%3C/a%3E%3C/p%3E
Games Industry talked to THQās executive vice president recently to find out what all of this means for the company.
Most interesting in the lengthy Q&A, I think, is Danny Bilsonās take on the importance of diversification. There was a time when many bigger publishers, including THQ, thought it was important to have a wide variety of games in a broad spectrum of genres. But Bilson seems to laugh off that suggestion today. He goes as far as to say it doesnāt make sense:
Q: So THQ doesnāt feel like it has to compete in each genre and have a diverse portfolio for multiple systems?
Danny Bilson: How does that even makes sense, I donāt understand that? Itās funny, but why do I need that? If I had something good for every genre I would do something good for them, but if I have two strong shooters and as long as Iām making the revenue and selling games and people are digging them, Iām good. Maybe Iām completely wrong and mad, but I donāt get āportfolioā. UFC: Undisputed did two million units in two weeks. Itās wild in places like Germany and the UK. In Germany the UFC doesnāt even play there.
I guess it doesnāt make sense to diversify when you no longer can. Seems a bit risky to me, but last week analysts I spoke to were singing the praises of focusing on and dominating a niche.
https://lastchance.cc/bethesdas-big-move-5302091%3C/a%3E%3C/p%3E
THQ 2.0 [Games Industry]