A sequel to Tim Schafer and coās classic skeleton noir LucasArts adventure, Grim Fandango? Be still, my non-beating heart. This is only an idea thatās been kicking around in Schaferās skull for a while, but itās an exciting one nonetheless. And itās inspired by Grand Theft Auto, of all things.
I recently interviewed Tim Schafer at Double Fineās āDay of the Devsā event in San Francisco. Curious about what the future holds for his newly resurrected land of the dead, I asked Schafer if success for the remaster could lead to a full-blown Grim Fandango sequel. Hereās what he told me:
āNever say never. Grim is something [special], but storywise itās hard because [main character] Manny went to the land of eternal rest at the end. Weād have to drag him back from there or make a game about another character. Itās tough to imagine a satisfying story about that.ā
However, if he were to do it (and thatās a big āifā), it sounds like itād be a pretty interesting game. Think classic point-and-click adventure mixed with Grand Theft Auto-style open world:
āIāve had this urge to make a fully 3D version of El Marrow, where itās more like an open world game. Youāre running around the city and stuff. Games like Grand Theft Auto have a lot of the elements of adventure games, and if there was just an inventory that wasnāt guns, you could probably do a full adventure game in one. Thatās something Iāve thought about since the ā90s.ā
Iād play that. Itās cool, too, to hear someone talking about how classic adventure game tropes could slotāin the same fashion as a rubber chicken with a pulley in the middleāinto a more modern-style game world. Even if itās not Grim Fandango, Iād love to see that idea explored.
Our interview covered topics ranging from what it took to resurrect everyoneās favorite stroll through the land of the dead (engineering wizardry, stolen hard drives, aid from fans) to Spacebase DF-9ās unfortunate end. Look for more tomorrow.
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