Thereâs some new Dragon Age: Inquisition DLC out today, as you may have heard. Itâs called âJaws of Hakkonâ and you can get it for Xbox One, PC, and⊠well, thatâs it. Did you play Dragon Age on PlayStation 4? Sorry. No DLC for you this week.
See, publishers EA and Microsoft have come to an arrangement dictating that the folks behind Dragon Age canât release their new downloadable content on PS4 just yet. As Microsoft announced during their E3 press conference last year, the Xbox gets âpremiere contentâ for Dragon Age first, which means anyone who bought the game on PlayStation will now have to wait an unspecified amount of time to play this new DLC. Itâs safe to assume that Jaws of Hakkon will come to PS4 eventually, but EA wonât say when. (Thereâs no word as to whether weâll see this DLC on the PS3 and Xbox 360 at all, but at this point itâs more than reasonable for publishers to ditch last-gen consoles.)
Arrangements like this have become uncomfortably common in the video game industry, where âexclusiveâ is as powerful a buzzword as âvisceralâ or ânine out of 10.â Parades of suited execs take the stage at E3 and Gamescom to proclaim that their platforms will get all the Biggest Games, all the Hottest Exclusives, all the Premiere Content. Flashy gameplay montages and lofty promises are met with raucous applause from crowds of fanboys and businessmen with dollar signs over their pupils.
But when the hype stops sizzling, weâre ultimately left with the cold realization that âfirst on Xbox Oneâ really means âwe are paying to make PS4 users wait.â When Sony talks about how Destiny is Best on PlayStationâą, what theyâre really saying is that theyâre screwing over Xbox users by carving out chunks of DLC. Itâs a practice thatâs been going on for years now, and though these companies have found ways to brand timed exclusivity deals as a positiveââlook at us, weâve got the best content!ââthis is all just one big battle over who gets to deprive people of more stuff.
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We can not discuss when Jaws of Hakkon will be coming on other platforms
If you want to see just how frustrating this corporate silence can get, witness this e-mail exchange I had this afternoon with a PR representative for EA:
Letâs take a step back and try to imagine what Microsoft could possibly be thinking here. Whatâs the logic behind forcing EA and BioWare to stay silent about an inevitable PlayStation release date? Do they think that PS4 owners will go out and spend $410 on a new Xbox One and a new copy of Dragon Age because they donât know when Jaws of Hakkon is coming to PlayStation? I mean, come on. Do they think that keeping a PS4 release date secret for a few weeks or months will sway new console-buyers into choosing Xbox? As Kotaku bossman Stephen Totilo points out, âThis would be like not telling people in another country when a movie is coming out in their region for fear that thatâd stop them from getting on an airplane to fly to America to see it.â
This sort of timed exclusivity is a load of bullshit. Straight up. Thatâs not to say that exclusive console games are bullshitâplatform-makers like Sony and Microsoft are certainly welcome to fund and develop games for their own consoles, especially when it leads to great series like Halo and Uncharted. That sort of competition is good for fansâif Microsoftâs bottomless bank account can help saveTitanfall or if Sonyâs stewardship turns Bloodborne into a phenomenal PS4 game, thatâs a win all around, even if it means we have to buy both consoles to play everything we might want to play. Itâs certainly eyebrow-raising that the next Tomb Raider game will be first on Xbox for an unspecified amount of time, but the developers at Crystal Dynamics have hinted that the game might not have happened without those sweet Microsoft bucks, so again, we can see the logic there.
But when the big guys start opening their wallets not to create but to deprive, as Sony did when it convinced Activision to keep two out of Destinyâs eight strikes PlayStation-exclusive, and as Microsoft is doing with this timed Dragon Age DLC, thatâs when customers ultimately lose. Right now, Dragon Age: Inquisitionâs DLC is finished. People are playing it. And the only reason PS4 owners canât get it yet is because Microsoft paid to keep it away from them.
Think about that, next time you hear Microsoft or Sony talk about exclusives at E3. Next time you see an exec brag about how all of the best content is coming to their console first, remember what it actually means: someone paid money to ensure that fewer people will get to play it.
You can reach the author of this post at [email protected] or on Twitter at @jasonschreier