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To Quick-Save Or Not To Quick-Save?

Everyone loves a good quick-save. You know, a one-button press that lets you save your progress mid-level in case you screw up. So fast, so easy, so reassuring! You’ve frozen a moment in time, and with the touch of a button, you can return to that moment whenever you’d like.

In a lot of games, the quick-save changes everything: You’re about to try a daring move, so you hit F5 in case you botch it and need to try again. But is the quick-save a help or a hindrance? Do we blithely quick-save without thinking, robbing our games of a lot of their fun? I’m of two minds about it.

In games like XCOM, which I’ve been playing recently, constantly saving throughout a mission greatly diminishes the sense of risk. It’s one reason I’m looking forward to trying that game’s ā€œIronmanā€ mode, which constantly saves and makes it impossible to undo mistakes. With the stakes so much higher, everything will feel more exciting and risky.

When I initially played Far Cry 2, I played it on Xbox 360, which only allows you to save at safe houses. As a result, the missions felt fraught and dangerous, and I was forced to improvise when things went pear-shaped (as they so often do in that game). In the PC version of Far Cry 2, I have a quick-save option. Suddenly I can save the game, try something daring, and if it doesn’t work out, simply reload. It’s surprising how much less tense it makes things.

Of course, quick-saving is always optional; if I don’t want to quick-save, I can just not use the function! I rarely quick-save in Far Cry 2, even though I have the option. Games with limited saves, like the Hitman games, seem to hit a good balance—you can only save four or five times in a level, so you have to choose your saves wisely. The higher the difficulty, the fewer saves you have.

So, on the one hand, quick-saving encourages experimentation, lets you perfect your play-style and saves you time. On the other, it significantly reduces tension and changes the flow of the game.

I’m still of two minds on it, so I thought I’d see what y’all thought. Do you quick-save? Are there games where you avoid it? Do you ever enact your own self-imposed ā€œironman modeā€ to see if you can survive while never saving? Let me know what you think.

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