Last night, after a grueling episode of Game of Thrones, a good number of people swore they would never watch the show again. Take a look at the retweets on thisTwitter account, which chronicles the extreme reaction to the Rains of Castamere episode, to see what I mean.(Donât visit the link if youâre trying to avoid spoilers!) You might say they ârage quitâ Game of Thrones.
While not unique to multiplayer gamesâthereâs the Game of Thrones example, and Iâve definitely rage quit single-player gamesâchances are that if you play online games, youâre well-acquainted with rage-quitters. These are the people who end up leaving a match mid-progress instead of waiting for the game to end. Maybe they were losing. Maybe the match was annoying because they kept teleporting everywhereâbad connection. Maybe theyâre a bad sport. Maybe the same person kept killing them again and again just 30 seconds after theyâd spawn.
The reason doesnât matter so much as the act of leaving in frustration does. Hence, you know, the rage part of rage quitting. But itâs not always as simple as being pushed to the brink of your tolerance. While quitting mid-match can be seen as ârage-quitting,â there are a lot of different scenarios that will illicit a similar response.
It sounds sillyâand it isâbut itâs still a huge part of multiplayer games. People rage quit all the time, to the point that some games have measures or achievements associated with the practice. Some games might give you a penalty of some sort: if you leave a match early, you donât get any experience in your next game. Thatâs a common measure. Sometimes, games like to have more fun with the practiceâTeam Fortress 2âs âBarbeQueQâ achievement comes to mind, which Pyros can get if the player they âdominateâ leaves the server.
On the whole, rage-quitting is seen as an act of bad sportsmanship, although troll-culture makes it so that a rage quit isnât necessarily an undesired outcome. Sure, it sucks if you have someone on your team leave a game before it endsâbut on the flipside, it can also feel gratifying to think you are the specific reason someone feels angry. The fact thereâs an entire culture around this should not be understated: there are forums, websites and more dedicated to presenting people with irritating material, posing that if you let it affect you, youâve lost.
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Seen in that light, thereâs always a bigger âgameâ going on when you play against someone. You can lose the video game, but you can still win the more important âgame.â You can still be the better man and leave with your head held high, so to speakâor at least you can make it look that way.
You can lose the video game, but you can still win the more important âgame.â
Appearances and dignity are a huge part of rage quitting, after allâand so the feeling of frustration is not the whole picture here. Remember, weâve got stats and leaderboards to consider as well. A match that doesnât go in your favor is not a thing you can hide when most games keep track of information like win/loss ratio or kill/death ratio. As a result, many people are willing to take a loss by disconnecting from a game if it means they can keep their precious statistics intact. They might not necessarily be raging because theyâre losing: they might simply leave because itâs a way to save face.
Itâs just as (arguably) scummy of a reason, but thereâs technically no ârageâ happening in that rage quit. Which is to say, the reasons that someone leaves a match might be more complex than losing a game, or even just because âthey mad.â A recent look into the practice in DOTA 2 by Valve reveals the following:
The outcome of matches doesnât correlate at all to the likelihood of quitting. Losing a bunch of Dota 2 games doesnât seem to cause people to quit.
Instead, one of the primary reasons why people left matches was because of unpleasant communication between players. The things that make people rage quit, then, may not be related to the immediate game at all.
This makes me curious about other peopleâs rage-quitting habitsâbecause letâs be real, many of us have probably left a match before it was over. Iâve definitely left a match before I got too pissed off to be able to have any fun or contribute meaningfully to the teamâs effort. In the case where my repeated death can have consequences for the entire team, leaving seems like an imperative. I donât want to be fodder for someone to repeatedly get a kill streak, or make it so that the teamâs life pool becomes endangered because I canât keep my shit together. In that case, leaving might even be a boon for the team.
Thatâs a whole lot of justification for a kind of shitty act, but hey, these things happen. I find that more often than not, I see rage-quitting as an opportunity to prove myselfâsituations where my team wins despite being a man down feel that much more rewarding. Iâll stay in these matches just to prove a point.
The Multiplayer is a weekly column that looks at how people crash into each other while playing games. It runs every Monday at 6PM ET.