I have to admit, it was exciting. It was a kick watching âevilâ Microsoft get their ass handed to them by gamer-loving âgood guysâ Sony. Sure, that was a gross oversimplification: It was really just two profit-minded corporations duking it out. But last weekâs E3 provided the sort of dramatic, good-vs-evil narrative that we rarely get anymore.
Today, Microsoft did the right thing. They listened to consumers and finally acted like the good guy. And thatâs not just a PR win for Microsoft. Itâs a win for everyone.
Earlier this afternoon Microsoftâs Don Mattrick announced a sweeping, unprecedented about-face for the Xbox Oneâs controversial and unpopular DRM policies Among the policy changes he announced: You wonât have to connect your Xbox One to the internet every 24 hours to play games. You can loan physical games to your friends. You can play the Xbox One in any country. And you can buy and sell used games.
https://lastchance.cc/microsoft-is-removing-xbox-one-drm-514390310%3C/a%3E%3C/p%3E
Itâs not all rainbows and sunshine. The neat-sounding âfamily shareâ plan, which would let you license up to 10 Xbox Ones to play your games, iTunes-style, is also no more. You also wonât be able to have your full game library travel with you Weâve no word yet on whether or not indie developers will be able to self-publish on the Xbox One like they can on the PS4, nor on the systemâs onerous Kinect camera requirement. And the Xbox One still costs $100 more than a PS4, though a Microsoft spokesperson told Kotaku today that, âWe are very confident with the value we provide at $499 and the unparalleled, all in one games and entertainment experience that Xbox One offers.â
https://lastchance.cc/that-xbox-one-reveal-sure-was-a-disaster-huh-509192266%3C/a%3E%3C/p%3E
But even taking all of that into account, itâs a massive turnaround for Microsoft and the Xbox One. âXbox 180,â indeed.
The Xbox One makers were doubtless driven to make these decisions by last weekâs E3, where a feisty Sony directly took on Microsoftâs DRM policiesduring Sonyâs E3 press conference. Sonyâs Jack Tretton stood on a stage and proudly announced that the PS4 would support used games and, in a direct shot at Microsoft, wouldnât have to check in online every 24 hours. The crowd went apeshit. Then Tretton Sonyâs Andrew House announced the PS4âs price at $399, $100 lower than Xbox One, and all but dropped the mic while walking off stage. In a manner of minutes, Sony âwonâ E3.
https://lastchance.cc/sony-just-smacked-the-xbox-one-in-the-mouth-512492046%3C/a%3E%3C/p%3E
Microsoftâs swift(ish) response is welcome, if overdue. Ever since the Xbox One was first announced in May, itâs felt like watching the gang who couldnât shoot straight. And one of the worst parts, as someone who really likes cool video games, has been knowing that there would doubtless be some neat stuff going on with the Xbox One, but that that stuff would keep being overshadowed by Microsoftâs idiotic DRM policies Now, hopefully, weâll get to start talking about the interesting things the Xbox One can do, rather than talking about all the stuff we wish it didnât
At E3, there were some really cool things going on in Microsoftâs booth, but no one was talking about them. Project Spark sounds like a fascinating idea, but Iâve seen next to no one talking about it. As I sat there in a back room of the Xbox E3 booth watching an absolutely batshit (in the best way) demo of SWERYâs episodic mystery game D4, I couldnât help but think, âDude, thereâs some good stuff happening on Xbox One!â But nope, no one wanted to hear about it. And with good reason. As long as Microsoft kept on going as they had been, thereâs a good chance no one wouldâve.
Todayâs decision, like the original decision to add DRM, was doubtless made so that Microsoft will make more money. Sonyâs decisions were made for the same reason. Both of these companies are competing for your dollars, and in theory, both of them want to give you a reason to buy their box over their competitorâs box. Today, it seemed like Microsoft finally figured out that the best way to convince consumers to buy their product is, well, to make consumers think you care about them in the first place.
It remains to be seen what kind of impact the various Twitter campaigns and negative press had on Microsoft, and what exactly drove them to make this decision. And not to sound crazy cynical or anything, but itâs a safe bet both Sony and Microsoft (and Nintendo, and any other gaming company or publisher) will continue to try to get as much money out of their customers as they can get away with.
Competition between the console makers may once again concern itself with who is doing the most things that customers want, rather than the fewest things customers donât want.
But todayâs reversal levels the playing field substantially, and thatâs great news for everyone. Soon Sony will once again have to say, âWell, sure, the Xbox One has this feature, but now weâre gonna have that feature!â And Microsoft can counter with some other feature. (And Nintendo can say, âYeah, but check out this new Zelda game!â) And competition between the console makers may once again concern itself with who is doing the most things that customers want, rather than the fewest things customers donât want.
(And hey, maybe now all of those companies can start to come up with reasons we shouldnât just buy a living-room PC or a Steambox. Iâm waiting to hear it, guysâŠ)
Itâd be hasty to say that Microsoft is out of the woods. Theyâre the ones who got themselves into this mess, after all, and they did so fairly recently. The company seems to lack the sort of leadership that wouldâve stopped this kind of clusterfuck from transpiring in the first place. From the moment the Xbox One was announced, its messaging has been a mess of corporate-speak, contradictions and vaguely menacing obfuscations, wandering around aimlessly and pissing off everyone it stumbles into.
Compared to Microsoft, Sony appears poised and ready, a company with seemingly strong leadership and a number of clearly defined goals. Theyâve set out to win over developers and land exclusive games and content, they have a robust indie recruitment strategy, and they seem to take their customers very seriously. (Or, at the very least, they take courting their customers very seriously.) Microsoft, with their bumbling TV-TV-Sports-Call of Duty announcement event, weird pre-E3 info-dump and letâs-not-mention-the-elephant-in-the-room E3 press conference seems to be more of a leaderless bureaucracy.
Itâs been exciting watching Sony kick Microsoftâs ass, but a fair fight will be better for everyone in the long run. Grab your popcorn, this should be fun.
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