Thatās what Dead Rising 2 co-producer Shin Ohara reckons, anyway.
Speaking with Gamasutra, the Japan-based developer says āLast year at Captivate we did a demo. We had a strip ā It was probably like 10 meters wide and 200 meters long. We filled it with about 7,000 zombies. After about 3,000, you canāt really tell the difference because it fills up the screen anyway. Over 3,000, it ruins the experience. Itās not a game anymore.ā
He maintains that Dead Rising 2ās engine could do 7000 zombies on-screen if they wanted, but yeah, thatās when it becomes a tech demo, and not a game. Shame. Iām sure thereās at least one instance where they could cram 7000 in and justā¦set them all on fire or something.
Q&A: Dead Rising 2 And āGrowing Painsā For Old Corporate Japan [Gamasutra]