What would games look like if the developers behind them had an unlimited amount of time to work on them?
Iām not talking about an unlimited time in development hell, like Duke Nukem Forever. Iām talking about the luxury of not having a publisher breathing down your neck to crank a game out by the contracted time.
So what would Borderlands 2 look like if the Gearbox team had no time limitations? Would it look different than what they anticipate it currently will?
āNo. It would look the same,ā says Sean Reardon, senior producer at Gearbox Software. But why?
āI donāt buy into unlimited time. As a producer, I think the thing that creates quality is the focus on time. If you have unlimited time, youāre going to have no constraints. The boundaries are too ill-defined for me to do anything creative in that space. I need something concrete to be creative. If we had infinite time, weād still be dicking around on that very first decision. Thereād be no game.ā
What about infinite money? Surely you could use infinite money for glamorous cinematics, high-end voice actors, motion capture, promotional campaigns, anything?
Nope, not that either. āIf I have infinite money, whereās my passion? If I have no creative boundaries, I have nothing to do. I have no challenge. Iām not saying, āWork for money,ā Iām saying, āUse money to solve interesting challenges.'ā
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