Torchlight II is a massive game. Itâs packed full of content. You can spend many, many hours hacking away at monsters, questing with your friends, and making mods in this new action-RPG (out today for PC).
https://lastchance.cc/torchlight-ii-the-kotaku-review-5944546%3C/a%3E%3C/p%3E
Hereâs what he said:
Well, weâre a small kind of independent company so we can just kind of decide what weâre doing with a whole lot of external [influence]. So itâs in our authority to do so.
Is it a good idea? I donât know. It feels right to us; it felt right for Torchlight 1 and then, it just felt like, you know we can make a really good argument if we do this again at twenty bucks for Torchlight II because itâs just bigger and better in every way.
And yeah, we kind ofâ in the long run we want to be known as the people who have the best value in gaming. And we want to build a long-term community. We want to have people that buy our games and stuff for a long long long long time. So itâs sort of an investment in the future.
But itâs also possible because we no longer sell PC games in boxes. Thereâs no way that, if we were a box-based game, that we could charge [$20]. Itâs really the advent of the digital distributors like Steam and stuff that make this possible, just because so muchâ when we sell a $20 box at WalMart we get like $3.50 back, whereas we get like $14 back for a digital sale.
Thatâs kind of the industry standard for digital is like a 70-30 split. And we get more than that for a sale on our site because weâre not going through anybody. But in any case the economics work better thanâ you know, much much better than boxes. And theyâre not that much different from when we used to do a $50 box through a regular box publisher thatâs about what would come back to the developer anyway.
Itâs really notâ it kinda works for us is what Iâm saying. Weâre gonna make money fine on it.
(I followed up later to ask if Diablo III had anything to do with this decision, but I havenât heard back yet.)
https://lastchance.cc/torchlight-ii-vs-diablo-iii-the-comparison-we-had-to-5943951%3C/a%3E%3C/p%3E
The team doesnât know what theyâre going to do next. But theyâre developing downloadable content for the game. And itâll all be free.
âPart of our thing is that itâs a $20 game, and once you start muddying the waters with paid DLC then itâs like, well, it wasnât really $20,â he said. âWe wanna just avoid that whole thing entirely. We wanna just make it better and better and better.â