Iāve spent the weekend mainlining Runicās Torchlight II. As of this writing, my level 39 engineer has killed 8,800 monsters, collected 161,207 gold, imbibed 535 potions, broken 771 crates and urns, and caught 9 fish.
This game is much more of a beast than its predecessor; in terms of scale and ambition, itās right up there with the biggest names in loot-collection and click-based combat. And so of course, Blizzardās Diablo III looms large over the entirety of Torchlight II. How could it not?
Below, Iāve catalogued some of the many ways that the two games are different.
As Iāve been playing, itās been very difficult to evaluate Torchlight II on its own terms, rather than constantly thinking āOh, so X is different from Diablo III in Y way.ā Rather than letting all that mess get into my review, I thought Iād write down my impressions of the campaign about 18 hours in, and put them entirely in the context of Diablo III. Hopefully that will get all the comparisons out of my system.
But letās get this out of the way: If you liked Diablo III, you will almost surely like Torchlight II. Both games feel similar at their core, both have the same randomly generated replayability, and both games are satisfying in the same compulsive, clicky way. Seriouslyāthis doesnāt have to be some winner-take-all deathmatch. Both games are fun, and the two can co-exist. That said, if you didnāt like Diablo III but have liked past Diablo games, Torchlight is different enough from Blizzardās newest game that it just may be your thing.
Here we go:
No Internet Required
Diablo III: Internet Only | Torchlight II: Internet? What Internet?
Blizzard made the controversial decision to require an internet connection for Diablo III at all times, but Torchlight II can be played offline in single-player. While I do like the idea of a persistent, online world, in the end, I think that Blizzardās always-on requirement was and is too much of a headache. Torchlight IIās approach is the clear winner. Whatās more, you can bring it to your next LAN party.
Faster, Avatar! Kill, Kill!
Diablo III: Easy does it. | Torchlight II: Time for another level!
Torchlight II feels much faster than Diablo IIIāyouāll level up much more quickly, and that speed sustains throughout the game. The result is a steady drip-feed of new skill- and stat-points, and everything feels a touch less grind-y. As a result of all that leveling, youāre going to have a lot more skill points to divy up. Which means youāll have to makeā¦
Decisions, Decisions
Diablo III: Pre-ordained skill trees. | Torchlight II: You choose everything.
In Torchlight II, youāll have far more control over your character build. Iāve been playing as an engineer, and have been choosing from among three different skill trees, each of which are tied to a different kind of combatātwo-handed, sword and shield, or gadget-based. It feels much more like a standard RPG (or more like Diablo II) than the slot-based, interchangeable upgrades of Diablo III
On a related note, itās also worth mentioning that Torchlight IIās skill trees are much more permanentāyou can undo your last three skill upgrades in town (for a price), but you canāt just swap your skills around all willy-nilly like you can in Diablo III. Itās more restrictive, but also truer to its roots. It could be that you can fully re-spec on New Game + or something; Iām not that far yet. Itād be nice! But when it comes down to it: Not counting the mouse, Diablo III has four hotkeys for powers; Torchlight II has ten.
More Character Flexibility
Diablo III: Very limited skill combinations. | Torchlight II: Choose your own play-style.
Fortunately, whatever you choose, youāll still be able to change up your playstyle. Thatās because the character classes are much more versatile than in Diablo III. Iāll occasionally find loot thatās restricted to another class, but for the most part, my engineer can do just about anything. Sheās an up-close-and-personal kinda girl, but sheās got a secondary weapon slot for a wicked crossbow, and if she wanted she could even wield an embermageās staff or a berserkerās gloves. Of course, some of her bonuses are tied to specific types of weapons, but the game never tells her that she canāt use an item.
Fishing
Diablo III: No fishing. | Torchlight II: Fishing.
Er, basically, that. Thereās fishing in Torchlight II, just like in Torchlight. Just go with it.
Also, Pets
Diablo III: No pets. | Torchlight II: So many pets.
Every character has a pet that follows him or her around, and itās one of my favorite additions to the Diablo formula. Basically, instead of one of the three boring NPC followers that solo-players got in Diablo III, you get a cat, or a dog, or a wolf, or other beastie. My engineerās cat, Hans, is a damn sight cooler than any of those three prats from Diablo III, and heās smarter, tooāI can send him off to town to sell my loot and even give him a shopping list of potions and scrolls to pick up for me. Sometimes, as a reward, Iāll feed him a fish that magically turns him into super-sweet giant spider.
More Loot, More Numbers
Diablo III: Lots of loot. | Torchlight II: Insane craploads of loot.
If you are into loot, and numbers, then you will love Torchlight II. Itās a hardcore numbers-gamerās kind of game, with vast statistics screens showing your charactersā every ability and adjustment.
Unfortunately, itās also a lot less user-friendly than Diablo IIIāthereās no way to immediately tell, for example, how your item will affect core traits like damage per second and armor rating. There are also three subsets of armor types, one for each element, so youāll have to take a ton of things into account when comparing gear. And youāll be comparing gear a lot
It can all be a bit ungainly and confusing ā if a weapon gives you +10 strength but has a slightly lower DPS than the weapon youāre holding, itād be great to see at-a-glance exactly which one will end you up with the higher DPS (since strength changes your weaponās damage.) Ditto for pieces of armor that raise your physical armor rating magically. Itās all a little bit opaque, and while the obsessive stat-counting player may like that, thereās so much loot in the game that I canāt really keep track of it all.
More Hardcore. Hardcore-er. Hardercore.
Diablo III: Normal = Always doable. | Torchlight II: Normal = You may even get stuck.
The stat stuff isnāt the only thing about Torchlight II thatās more hardcore than Diablo IIIāthe game itself is more difficult and interesting, even at ānormalā difficulty. This may be because of some mid-game tuning issues, but Iāve found that the latter halves of the second and third acts are difficult, and if Iām not careful, Iāll get wrecked even by basic enemies.
It bears mentioning that Iām only playing on normal, and I havenāt had any time at all to explore Torchlight IIās post-gameāit could well be that the high-level Diablo III stuff is every bit as hardcore as Torchlight II, just in a different way. But for a more casual player, Torchlight II is harder core. And yes, just like Diablo III, Torchlight II offers a āHardcore Modeā where death is permanent.
Potion-Fest 2012
Diablo III: Some potions. | Torchlight II: All of the potions.
In Diablo III, I played as a Monk, and as a result had a few abilities that caused me to regenerate health mid-battle. My Torchlight II engineer has no such abilities, and as a result Runicās game is much more about potion-management than Blizzardās is. Thatās actually kind of coolāit feels a lot more like Diablo II in that way (or at least, what I remember of Diablo II), and combines with the higher difficulty to make the game more fraught.
Still Just Wrist-Slapping
Diablo III: Not very punishing. | Torchlight II: Not very punishing, in a different way.
Hereās a difference thatās also a similarityāboth games donāt really punish you much for death. In Diablo III, you respawn right next to where you die with some damage done to your armor (Well, unless youāre playing in hardcore mode). In Torchlight II, youāre given an option: Respawn where you died for a big chunk of gold, respawn at the beginning of the dungeon for less gold, or respawn in town for free.
Itās a bit weird, since you can usually sprint through the dungeon really quickly and save yourself some money, so youāre really just paying for some time. Which feels a tad arbitrary. But then again, Blizzardās armor-damage was also just a tax on time and money, so I guess Iām not much of a fan of either approach.
No Real-Money Auction House
Diablo III: Want loot? Buy it! | Torchlight II: Want loot? Play the game!
Adding this one because itās a not-insubstantial difference, even though I donāt use the RMAH: Torchlight II has no equivalent to Blizzardās Real-Money Auction House, and so no way to pay to get the best gear. If you want good loot, youāll have to earn it in the game.
Better Bosses
Diablo III: Decent bosses. | Torchlight II: Excellent bosses.
So far anyway, Iāve found Torchlight IIās bosses to be more varied and interesting than the bosses in Diablo III. Iād usually run up to Blizzardās bosses and just start wailing away, maybe drinking a potion if I needed to, until they died. In Torchlight II, bosses follow varied attack patterns, use environmental tricks to trap and disorient you, summon clones and minions, and generally follow more interesting routines. It also helps that the game feels, as stated above, a little more difficult.
Itās a Whole Wide World Out There
Diablo III: Linear, fast-paced narrative. | Torchlight II: Feels more exploration-based.
Something about Torchlight IIās world feels more open and fully realized than Diablo III. Which is weird, given that Diablo III has such exhaustive lore and such an involved story, but something about the apocalyptic, heaven-and-hell nature of Diablo IIIās story left the world feeling like little more than an arena for battle, especially in Acts III and IV.
Torchlight II, on the other hand, has a world that feels more lived ināthe enemies youāre fighting arenāt always demonic invaders, often theyāre just the beasties that roam a particular area. Fungus monsters inhabit caves, roach-beasts skitter from hidey-holes, and werewolves leap out of cottage basements. It feels more like youāre exploring and less like youāre breathlessly running from point A to point B. I find that preferable.
Storytelling Shortfall
Diablo III: Silly, cockamimi story. | Torchlight II: Somehow even more nonsensical.
Hereās something I never thought Iād say: Torchlight II manages to have a story that makes even less sense than Diablo III. No, really! Iām sure that fans of the first game will understand what the heck is going on, but I played a good bit of Torchlight back in the day and I often have literally no idea what the hell is going on in Torchlight II. Thatās not to say it really hurts the game, itās just surprising that Blizzardās mess of a narrative still feels more interesting than Torchlight IIās gobbledygook hodgepodge.
That saidā¦
Superior Sidequests
Diablo III: Mostly forgettable sidequests. | Torchlight II: Lots of sidequests, mostly meaty.
Torchlight II has some really good sidequests. Overall, Iād say theyāre more interesting than the sidequests on offer in Diablo III. In fact, given that the main story feels like a bunch of random sidequests, the whole of Torchlight II just sort of feels like a ton of quests over a big, sprawling world. Thatās more my speed than Diablo IIIās breathless sprint against the forces of darkness, and as Torchlight II opens up more and more, I bet that feeling will only grow.
What do I mean by Torchlight II opening up? Wellā¦
The Futureās Bright
Diablo III: Get your mitts off our game! | Torchlight II: Please, mod our game!
The biggest difference between Diablo III and Torchlight II is one that we havenāt seen yet. Namely, that Diablo III is completely closed and controlled by Blizzard, while Runic has invited the modding community to tweak and re-invent Torchlight II however they want.
That means that weāll be seeing new, user-generated content for Torchlight II for the coming months and even years. As much fun as the basic click-loot-click flow of Torchlight II is, I sense that Runicās smartest decision may have been to put the future of their game in the hands of their fans, rather than holding all of the cards for themselves.
So, there you have āem: My impressions regarding how Torchlight II stacks up with its most obvious rival after 18 hours spent playing. Iām still banging away at the game and doing more multiplayer (which is still something of a question mark until itās been out in the world for a bit), and will have a full review later this week. And in that review, I promise that Iāll keep talk of Diablo III to a minimum.