So much has been made of Twisted Metalâs campaign, its bloody, live-action storyline and online multiplayer that it might be easy to forget the gameâs amazing, couch-playing roots.
https://lastchance.cc/twisted-metal-goes-for-the-gore-and-the-mature-rating-5824591%3C/a%3E%3C/p%3E
An accident of publicity planning reminded me of that last week. When I showed up to check out Sonyâs offerings in New York, Drew Bradford, the gameâs producer, warned me that they werenât going to be able to show off the gameâs online multiplayer because of some local networking issues.
Instead I was going to have to make do with a little local challenge mode play.
âBasically, challenge mode is an offline practice mode where you can throw bots in there and play with your buddies with split screen,â he told me. âThis is where you are going to go back in time and feel like youâre sitting on a couch with your buddy going crazy.â
And it does feel like that old Twisted Metal I loved. That 1995 Twisted Metal was a game I played more than any other PlayStation title I owned at the time, despite its lack of online play or meaningful storyline.
I played it alone sometimes, but mostly with friends, sitting side-by-side on a couch, yelling at each other and laughing as we tore through the streets trying to explode one another.
Earlier this week, I played alone once more, facing off against a surprisingly skilled bunch of bots, but I still quickly found myself lost in the drive-and-gun gameplay of this new Twisted Metal.
I took on the collection of cars as Sweet Tooth, driving around the New York streets of the Metro Square map in the serial killerâs weaponized ice cream truck. Metro Square is a fictionalized downtown New York perpetually in winter, complete with a subway system, stock exchange, Statue of Liberty, Times Square and, for some reason, elevated train tracks. Nearly everything on the map is destructible. You can even blow up Lady Liberty, knocking her head into the map where you can roll it around with your vehicle.
Once I got past the controls it was easy to sink back into the familiar gameplay of tearing laps around the mapâs streets, trying to find enemies and avoiding those who slip in behind you. What Iâve always enjoyed about the Twisted Metal games is that they feel like dog-fighting on a 2D plane. I tended to spend most of my time maneuvering whatever vehicle I happen to be driving away from the sites of enemies and into the slipstream of enemies, where I can unload fire into their trunk. Thatâs exactly what this new Twisted Metal feels like, but with better graphics and more depth.
The mode I played was a simple death match called Kill All Bots, but while watching Bradford set up the mode I noticed a number of other options including One Vs One Endurance and Max Cars Endurance. There were also options that allowed you to select the map you play on, which variation of the map youâre using, the difficulty of the bots youâre facing off with and the amount of traffic and pedestrians youâll find on a map.
âThe main focus for the game is online,â Bradford reminded me as I played. âBut there is an offline story and this split screen stuff, the old-school beat-up your buddy mode.â
A storyline and a chance to play onlineâthose are great additions to the franchise, especially for people who never played the older PlayStation titles. But Iâll be happy with this offline mode and its return to mindless blasting, cat-and-mouse driving and lots of explosions.
You can contact Brian Crecente, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.