Twisted Metalās creator is hoping the PS3 game can get out of implementing an online pass, but told Eurogamer that itās ultimately not his call. Still, David Jaffe thinks that keeping one out of the car-combat game could be a goodwill gesture that grows its installation base.
āI know that we have been asked to look into some code work for it but I donāt believe that a decision has been made at this point.ā Jaffe said. āOr if it has been made it has not been shared with me yet.ā
Jaffe argued that the gameās heavy multiplayer focus makes it especially important that gamers face as few barriers to getting online as possible. āIām okay with the fact that we might lose sales on this first game if, because of it, we generate a lot of fans that otherwise wouldnāt have played the game,ā he told Eurogamer.
That said, āItās not my call and Iād totally understand if Sony as a company said āLook, this is a mandate that permeates all of our titles. Weāre not making selective choicesā,ā Jaffe said. āThose are decisions that Iām no longer privy to as I donāt work for Sony any more.ā
The online pass is a single-use code that unlocks multiplayer access, and is included free in all retail copies. If a used copy has an expired pass code, it can be bought from an online service, typically for about $10. Sony introduced the practice earlier this year with Resistance 3 and Uncharted 3. MLB 12 The Show is expected to use it,
https://lastchance.cc/sony-confirms-psn-pass-program-required-for-resistance-5818629%3C/a%3E%3C/p%3E
Jaffe Hopes to Avoid Twisted Metal Online Pass [Eurogamer]