Shortly after Ubisoft upset many Assassinâs Creed fans by saying that it had abandoned its plan to have female characters in its new gameâs co-op multiplayer mode, the company returned with another controversial explanation about the absence of women in its gamesâthis one focused on Far Cry 4
Speaking in an interview with Polygon, Alex Hutchinson, the gameâs director, said that the developers were âinches awayâ from allowing players to choose between a man or woman as a co-op buddy in the upcoming shooterâs multiplayer.
What stopped them? Hutchinson said it was âpurely a workload issue.â The team didnât have a âfemale reader for the characterâ at its disposal, nor did it have âall the animations in place.â
He went on to say that âin the future, moving forward, this sort of stuff will go awayâ once developers settle into the new and improved technology.
âWe did our best,â Hutchinson concluded. âItâs frustrating for us as it is for everybody else, so itâs not a big switch that you can just pull and get it done.â
Ubisoftâs best wasnât good enough for some fans, however. Before Hutchinsonâs comments were first published, many gamers disappointed with the companyâs earlier statements about Assassinâs Creed: Unity had already taken to Twitter with the hashtag #womenaretoohardtoanimate in a widespread effort to call bullshit on the reasoning behind leaving female characters out of that game.
Other game developers called out Ubisoft for what they saw as flimsy logic too. Naughty Dog animator and former Assassinâs Creed III animation director Jonathan Cooper, for instance, took to Twitter today to express his doubt about how hard it really is to model female characters on top of male ones, drawing from his own experience at Ubisoft:
In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8000 animations. http://t.co/z4OZl3Sngl
â Jonathan Cooper (@GameAnim) June 11, 2014
Fun fact #2: Aveline de Grandpré shares more of Connor Kenway's animations than Edward Kenway does. pic.twitter.com/lFHHnBfLht
â Jonathan Cooper (@GameAnim) June 11, 2014
Other developers with experience working on similarly-sized games chimed in as well:
https://twitter.com/embed/status/476558327741050880
https://twitter.com/embed/status/476711390594752512
Whatâs fanning the flames here is the close timing of the two explanations, coupled with the fact that two entirely separate development teams working on unrelated games offered nearly identical reasons for not bringing female avatars into the foldâeven though Ubisoft had them in earlier Assassinâs Creed and Far Cry games.
Thatâs a big part of why people are confused and upset by both of Ubisoftâs statements this week. The company has already made games with compelling female protagonists and characters including Beyond Good & Evil, Child of Light, and many previous Assassinâs Creed titles. Far Cry 3 also had a playable female character in its co-op multiplayer mode. Since all those games were made for older and less sophisticated pieces of gaming hardware than the PS4 and Xbox One, justifying the sudden absence of women by pointing to technical constraints didnât seem to follow.
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