Itâs bad enough when you hear that companies arenât making games because the Wii U is struggling to find an audience. Whatâs even worse? Hearing that completed games are for Nintendoâs latest home console being held back because of poor sales.
https://lastchance.cc/nintendos-toughest-year-ever-starts-pretty-much-now-1503448737%3C/a%3E%3C/p%3E
Ubisoft CEO Yves Guillemot says thatâs just what the company is doing, in an interview with Polygon. (On Spikeâs E3 webcast earlier tonight, Guillemot confirmed that there is a family-friendly Wii U exclusive thatâs in development.) The thinking appears to be that, even at least one such Wii U game has been completed, the hardware doesnât have a big enough user base to justify the money that theyâd spend on marketing:
âWe have another couple of products that we are waiting to launch, specifically we have one game that we wait for the machine to be more mass market to launch.â
âWe donât have a number. We need the sales to increase so it becomes more and more mass market then we will have the volume that will justify massive marketing and TV marketing.â
Anybody whoâs tracked Ubisoftâs relationship with the Wii U will remember this philosophy being part of the reason that Rayman Origins went from being a Wii U exclusive to a multiplatform release. As for ZombiU, one of the publisherâs better received Wii U-only titles, any future for the hybrid zombie game seems to be dim:
Ubisoft has released a version of Watch Dogs for the Wii U, as has said that Just Dance 2015 will be hitting the console as well. Those are both multiplatform games, though, and porting hem to another system is different than making a new title for just one console. It seems like Ubisoftâs Wii U releases will follow this trendâmultiplatform rather than exclusiveâfor the forseeable future. Indeed, if/when this fozen exclusive ever comes out, it might be a sign of renewed confidence in the Wii U by Ubisoft.