Uncharted 2: Among Thieves has a new game mechanic (stealth) and a new dead famous guy (Marco Polo). Both we knew. What are some things we didn’t know about Uncharted 2?
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That hole is 1292. Polo left Kublai Khan’s court for Venice, commanding a fleet of 14 treasure-laden ships and a crew of 600 plus men. By the time he arrived home in Venice, he was down to one ship and a dozen or so survivors. “He never once said anything about what happened to him… And on his death bed, after people had called him a liar for what he had spoken about in his book, he said: ‘I didn’t say even half of what I saw.'”
In Uncharted 2, the game kicks off with the search for Polo’s fleet and moves on to Polo’s real secret: the Tibetan city of Shambhala, also known as Shangri-La. Gone are the rich foliage of the first game, and in its place, snowy mountains and the war-torn urban Tibetan streets.
The game also explores the “shadier” side of hero Nathan Drake, who, as Naughty Dog points out, is sometimes “a jerk.”
Besides a new gritty feel, Uncharted 2 brings a new mechanic: Stealth. Developer Naughty Dog calls it “action stealth” — when or when not to enter combat. Another new? Drake also has a new love interest, a treasure hunter named “Chloe.”
The developer is wringing more out of the PS3’s horse power with Among Thieves. Naught Dog co-president Christophe Balestra explains: “Uncharted used 30 percent of the PS3’s SPUs, and this time we’re maxing it out. That means we can blend and switch the animations a lot quicker, and we have more facial joints in-game for characters to react with believable expressions.”
“We didn’t want things in the game that stop people dead. There’s a connection between games people have finished and games they love — so we didn’t want to put up too many walls along the way,” says Naughty Dog co-president Evan Wells.
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