Nathan Drake is a klutz. Thatâs why we care what happens to him.
Back when Naughty Dog was first developing Uncharted they knew they wanted a character-driven game. Making sure that happened was one of Amy Hennigâs main axes to grind when she came on as the series creative director and head writer.
âWe have always been very deliberately focused on character-driven versus plot-driven stories,â Richard Lemarchand, co-lead game designer on Uncharted 3: Drakeâs Deception. âThe way [Hennig] got there was a very interesting. Rather than piling on special attributes and super powers, she made them very human, fragile and flawed.
âThat expresses itself in the game mechanics.â
So Drake isnât always as sure-footed as you might expect from the leading character in an action game. He stumbles, or barely makes a jump. Sometimes Drake nearly falls, hanging for a moment on a life-ending precipice.
âFragility comes over in our story from the play mechanics,â Lemarchand says.
â Rather than piling on special attributes and super powers, she made the [characters] very human, fragile and flawed.â
His awkwardness isnât always physical either. When he first runs into his ex-girlfriend in Uncharted 2, the writers made sure that players could tell that Drake was in way over his head.
Uncharted 3 will continue down that road, though Lemarchand declined to say just how the story is shaping up.
âWe are keeping it close to our chest,â he said. âI can tell you Drake and Sully are back together and that relationship is a big focus for us this game.
âSully is a favorite of ours. We hadnât used him much in Uncharted 2, and this was a great way to return to this relationship and examine it.â
The subtle exploration of the almost father-son bond between Sully and Drake will likely play a backseat to the more over conflict of Uncharted 3, though.
âBecause we are focusing on the relationship between Drake and Sully it wouldnât be wrong to call it a sort of bromance,â he said.
The main story line will revolve around the ownership of Drakeâs ring, an heirloom that Drake claims comes from Sir Francis Drake, who according to history had no sons.
Katherine Marlowe, introduced to gamers at an event last week and voiced by English actress Rosalind Ayres, is the head of an order of conspirators.
âIâm relishing the way we are developing Marloweâs character,â Lemarchand said. âShe taps into this history of spy fiction.â
While Uncharted 3 will continue to develop its characters, in part, through gameplay mechanics, that doesnât mean that the team is relying on all of Uncharted 2âs techniques.
One of the most interesting, in terms of plot, was how Uncharted 2 opened on a pivotal scene that takes place maybe halfway through the game.
âWe looked to cinema a lot in making Uncharted 2, was saw that as a common cinematic technique,â Lemarchand said. âBut we donât want to overuse that. I canât say too much on what weâre doing this time [to open the game], but we are certainly keen not to repeat ourselves.â
ââMultiplayer is extremely important to us. We see it as an important part of the future of video games.â
While Uncharted and Uncharted 2 were best known for their gripping, evocative story-telling, the second game did have a robust multiplayer element.
Lemarchand said that multiplayer remains a high priority for the team in Uncharted 3.
âMultiplayer is extremely important to us,â he said. âWe see it as an important part of the future of video games. We love both styles of gameplay.â
While he declined to say if or how multiplayer will change for Uncharted 3, Lemarchand did say that the multiplayer team is âgoing all out.â
âTheyâre working very hard,â he said. âThey are doing some new things.â
Uncharted 3: Drakeâs Deception is due out for the Playstation 3 on Nov. 1 in North America and Nov. 3 in the U.K.