Activisionās CEO already said Blur could be the Call of Duty of racing games, but itās the four varied references to shooters in Edge magazineās cover story on the game that drive that home.
From a ābusiness perspectiveā itās not hard to see why Activision would hope that the first racing game Bizarre Creations makes since the publisher acquired the Project Gotham Racing development studio would have a Call of Duty impact.
But did you know that Blur seems to be drawing some creative inspiration from some top shooters?
The cover story of Edge magazineās June issue elaborates on the Mario-Kart-Meets-Forza design and the Facebook influence on Blur. But what caught my eye were the references to shooters.
Here, in a discussion about how the power-ups strewn on the track can affect gameplay: āThe perfect lap is not apex to apex, itās about decisions: I need this, I can go and collect it, then I can use that. Weāre building up a story that the player is putting through in his mind, very similar to the process that a seasoned FPS player will do ā they have a path they follow, picking up this weapon, using it, and then going to collect armour. Weāre hoping people will start to generate that sort of racing line through our game, as opposed to car control per se.ā ā Martyn Chudley, creative director of Blur development studio Bizarre Creations
Here, in the context of how one race in the gameās single-player campaign is designed to make the player fail the first time: āShooters have been doing this for ages, but nothing like it seems to happen in racing games ā you just go for first, restart, retry. In shooters thereās a big robot you canāt kill until you get the gun.ā Co-lead designer Gareth Wilson
Here: āItās clear that Bizarre has been very carefully watching Bungieās work with the freedom it has granted users to make their own gametypes and share them online in Halo 2 and 3.ā ā The Edge articleās author
And here, your direct Call of Duty reference: āBizarre originally named Blurās power-ups āperksā because they were all about empowering the player in a similar manner to COD4ās Perks. Early ideas included the ability to see through cars.ā ā The Edge articleās author
Remember, Bizarre Creations hasnāt just made racing games before. The studio is responsible for score-based third-person shooter The Club and the twin-stick arcade Geometry Wars games.
Coming later this year from Activision, it seems, is the feeling that thereās an FPS in your racing game.
Much more on Blur can be found in Edgeās cover story, which isnāt online but is on newsstands in the U.K.