Valve has spent this year slowly revamping Steam reviews, and the latest change is a biggie: by default, reviews written by people who obtained a game with a key (or anything else not directly within Steam) donāt factor.
Valve explained that they made the change to counter fraudulent reviews and other attempts at score-boosting:
āAn analysis of games across Steam shows that at least 160 titles have a substantially greater percentage of positive reviews by users that activated the product with a cd key, compared to customers that purchased the game directly on Steam. There are, of course, legitimate reasons why this could be true for a game: Some games have strong audiences off Steam, and some games have passionate early adopters or Kickstarter backers that are much more invested in the game.ā
āBut in many cases, the abuse is clear and obvious, such as duplicated and/or generated reviews in large batches, or reviews from accounts linked to the developer. In those cases, weāve now taken action by banning the false reviews and will be ending business relationships with developers that continue violating our rules.ā
Itās understandable that Valve would go after this kind of behavior, but many developers are worried that this is less of a surgical strike and more of a carpet bombing. Kickstarers, especially, stand to take a big hit in the reviews department, and reviews have a huge impact in terms of who buys games and in smaller, more intangible ways dictated by Steamās discoverability algorithms.
Jonas Kyratzes, a writer and designer on games like The Infinite Ocean, The Sea Will Claim Everything, The Talos Principle, and Serious Sam 4 said:
https://twitter.com/embed/status/775626575861706752
Kieron Kelly, a writer at Divinity studio Larian, explained:
The new Steam Review policy will hurt. As a kickstarter dev, your most passionate fans are now silenced.
ā Kieron Kelly (@Kurnster) September 13, 2016
Simon Roth, creator of colony-building game Maia, lamented:
https://twitter.com/embed/status/775620744399192065
https://twitter.com/embed/status/775628858112483328
Death Ray Mantaās Rob Fearon said:
https://twitter.com/embed/status/775624928301293568
David Pittman, who worked on Eldritch and Neon Struct, offered some perspective in regards to Valveās priorities:
https://twitter.com/embed/status/775729684109635584
Dave Gilbert of adventure game studio Wadjet Eye gave anecdotal evidence of Valveās changes in action:
Today those reviews dropped to 4. And this was WELL DESERVED. That said, however⦠/3
ā Dave Gilbert (@WadjetEyeGames) September 13, 2016
These hardcore fans aren't able to post reviews. E.g., the ones most likely to praise the game and give us the best reviews CAN'T.
ā Dave Gilbert (@WadjetEyeGames) September 13, 2016
That said, this kind of behavior isnāt exactly atypical of Valve, for better or worse. Alexis Kennedy, who wrote games like Fallen London and Sunless Sea (and now helps out at places like Paradox and BioWare), broke it down:
Historically they've often made a dramatic change, watched the effects, and then pulled back , calibrated or added a refinement. 2/4
ā Alexis Kennedy šÆ (@alexiskennedy) September 13, 2016
When I think of Valve I think of the HG Wells line about 'intellects vast and cool and unsympathetic'. Stupid, they're not. 4/4
ā Alexis Kennedy šÆ (@alexiskennedy) September 13, 2016
Sure enough, in a statement to Gamasutra, Valve said, āWe are hearing lots of positive response to this update, and some criticisms. Like all updates we issue to our games and services, we will be monitoring the community reaction and incorporating that feedback into the next set of changes we make to improve the service for everyone.ā
Still, itās a rough situation for many. Sure, Valve will probably refine the system over time, but some developers stand to lose sales and standing right now. I can understand their ire.
Itās also just a weird decision all around. For one, Valve cited 160 instances of games that āhave a substantially greater percentage of positive reviews by users that activated the product with a cd key.ā That is, by many metrics, A Problem. Thing is, Steam is now home to thousands upon thousands of games. 160 is a relatively small proportion of them, and a change like this stands to impact more legitimate developers than sketchy ones. I feel like Valve couldāve hired a small team of people to monitor games with suspicious review activity and, as Valve put it, āend business relationshipsā on a case-by-case basis. Apparently, however, they chose to nuke everything from orbit and, perhaps, Make A Statement.
The underlying message of this change is also bizarre. Back when Valve first opened the floodgates to Steam by way of programs like Steam Greenlight, they encouraged developers to cultivate communities outside of Steam. In recent times, Valve has discouraged developers from doing things like offering keys to people who boost their game on Greenlight in order to close loopholes, which makes sense. This change to reviews, however, directly flies in the face of philosophies that form modern-day Steamās building blocks. Why go through all the trouble of cultivating a community outside Steam, only to watch their influence wither when it actually counts?
Then, of course, thereās the cynical take on the review brouhaha, which goes something like this: Prior to these changes, developers would often point their most dedicated fans to direct purchase options or other stores (as opposed to Steam) because they took a bigger cut of sales that way. Now they have an incentive to say, āPlease make sure to buy our game on Steam,ā which would naturally drop more coins in Valveās pocket. Iām wary of viewing Valve that way, if only becauseāmore so than most companies in existenceātheyāre not in any way hurting for cash. But who knows? Steam is dominating the market right now, but theyāve got competition. When youāre on top, all you can do is strengthen your stranglehold or, eventually, lose your grip and fall.
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